#ifdef IMPLEMENTATION
#ifdef SVQC
-bool turret_fusionreactor_firecheck()
-{SELFPARAM();
- if (self.attack_finished_single[0] > time)
+bool turret_fusionreactor_firecheck(entity this)
+{
+ if (this.attack_finished_single[0] > time)
return false;
- if (IS_DEAD(self.enemy))
+ if (IS_DEAD(this.enemy))
return false;
- if (self.enemy == world)
+ if (this.enemy == NULL)
return false;
- if (self.ammo < self.shot_dmg)
+ if (this.ammo < this.shot_dmg)
return false;
- if (self.enemy.ammo >= self.enemy.ammo_max)
+ if (this.enemy.ammo >= this.enemy.ammo_max)
return false;
- if (vlen(self.enemy.origin - self.origin) > self.target_range)
+ if(vdist(this.enemy.origin - this.origin, >, this.target_range))
return false;
- if(self.team != self.enemy.team)
+ if(this.team != this.enemy.team)
return false;
- if(!(self.enemy.ammo_flags & TFL_AMMO_ENERGY))
+ if(!(this.enemy.ammo_flags & TFL_AMMO_ENERGY))
return false;
return true;
}
-spawnfunc(turret_fusionreactor) { if (!turret_initialize(TUR_FUSIONREACTOR)) remove(self); }
+spawnfunc(turret_fusionreactor) { if (!turret_initialize(this, TUR_FUSIONREACTOR)) remove(this); }
METHOD(FusionReactor, tr_attack, void(FusionReactor this, entity it))
{
- self.enemy.ammo = min(self.enemy.ammo + self.shot_dmg,self.enemy.ammo_max);
- vector fl_org = 0.5 * (self.enemy.absmin + self.enemy.absmax);
+ it.enemy.ammo = min(it.enemy.ammo + it.shot_dmg,it.enemy.ammo_max);
+ vector fl_org = 0.5 * (it.enemy.absmin + it.enemy.absmax);
te_smallflash(fl_org);
}
METHOD(FusionReactor, tr_think, void(FusionReactor thistur, entity it))
{
- self.tur_head.avelocity = '0 250 0' * (self.ammo / self.ammo_max);
+ it.tur_head.avelocity = '0 250 0' * (it.ammo / it.ammo_max);
}
METHOD(FusionReactor, tr_setup, void(FusionReactor this, entity it))
{