if(!actor.iscreature && !actor.damagedbytriggers)
return;
- Damage(actor, this, trigger, 1000, DEATH_HURTTRIGGER.m_id, actor.origin, '0 0 0');
+ Damage(actor, this, trigger, 1000, DEATH_HURTTRIGGER.m_id, DMG_NOWEP, actor.origin, '0 0 0');
}
spawnfunc(target_kill)