REGISTER_NET_LINKED(ENT_CLIENT_PLAT)
#ifdef SVQC
-void plat_link();
+void plat_link(entity this);
void plat_delayedinit(entity this)
{
- plat_link();
+ plat_link(this);
plat_spawn_inside_trigger(this); // the "start moving" trigger
}
if(sf & SF_TRIGGER_INIT)
{
- WriteByte(MSG_ENTITY, self.platmovetype_start);
- WriteByte(MSG_ENTITY, self.platmovetype_turn);
- WriteByte(MSG_ENTITY, self.platmovetype_end);
- WriteByte(MSG_ENTITY, self.spawnflags);
+ WriteByte(MSG_ENTITY, this.platmovetype_start);
+ WriteByte(MSG_ENTITY, this.platmovetype_turn);
+ WriteByte(MSG_ENTITY, this.platmovetype_end);
+ WriteByte(MSG_ENTITY, this.spawnflags);
- WriteString(MSG_ENTITY, self.model);
+ WriteString(MSG_ENTITY, this.model);
- trigger_common_write(self, true);
+ trigger_common_write(this, true);
- WriteCoord(MSG_ENTITY, self.pos1_x);
- WriteCoord(MSG_ENTITY, self.pos1_y);
- WriteCoord(MSG_ENTITY, self.pos1_z);
- WriteCoord(MSG_ENTITY, self.pos2_x);
- WriteCoord(MSG_ENTITY, self.pos2_y);
- WriteCoord(MSG_ENTITY, self.pos2_z);
+ WriteCoord(MSG_ENTITY, this.pos1_x);
+ WriteCoord(MSG_ENTITY, this.pos1_y);
+ WriteCoord(MSG_ENTITY, this.pos1_z);
+ WriteCoord(MSG_ENTITY, this.pos2_x);
+ WriteCoord(MSG_ENTITY, this.pos2_y);
+ WriteCoord(MSG_ENTITY, this.pos2_z);
- WriteCoord(MSG_ENTITY, self.size_x);
- WriteCoord(MSG_ENTITY, self.size_y);
- WriteCoord(MSG_ENTITY, self.size_z);
+ WriteCoord(MSG_ENTITY, this.size_x);
+ WriteCoord(MSG_ENTITY, this.size_y);
+ WriteCoord(MSG_ENTITY, this.size_z);
- WriteAngle(MSG_ENTITY, self.mangle_x);
- WriteAngle(MSG_ENTITY, self.mangle_y);
- WriteAngle(MSG_ENTITY, self.mangle_z);
+ WriteAngle(MSG_ENTITY, this.mangle_x);
+ WriteAngle(MSG_ENTITY, this.mangle_y);
+ WriteAngle(MSG_ENTITY, this.mangle_z);
- WriteShort(MSG_ENTITY, self.speed);
- WriteShort(MSG_ENTITY, self.height);
- WriteByte(MSG_ENTITY, self.lip);
- WriteByte(MSG_ENTITY, self.state);
+ WriteShort(MSG_ENTITY, this.speed);
+ WriteShort(MSG_ENTITY, this.height);
+ WriteByte(MSG_ENTITY, this.lip);
+ WriteByte(MSG_ENTITY, this.state);
- WriteShort(MSG_ENTITY, self.dmg);
+ WriteShort(MSG_ENTITY, this.dmg);
}
if(sf & SF_TRIGGER_RESET)
return true;
}
-void plat_link()
+void plat_link(entity this)
{
- //Net_LinkEntity(self, 0, false, plat_send);
+ //Net_LinkEntity(this, 0, false, plat_send);
}
spawnfunc(func_plat)