WriteCoord(MSG_ENTITY, self.angles_y);
WriteCoord(MSG_ENTITY, self.angles_z);
- return TRUE;
+ return true;
}
void func_ladder_link()
{
- Net_LinkEntity(self, FALSE, 0, func_ladder_send);
+ Net_LinkEntity(self, false, 0, func_ladder_send);
}
void spawnfunc_func_ladder()