#include "state.qh"
+#include <server/command/getreplies.qh>
+
void Inventory_new(PlayerState this);
void Inventory_delete(entity this);
void PlayerState_attach(entity this)
{
- if (PS(this))
+ if (PS(this) && PS(this).m_client == this)
return;
this._ps = NEW(PlayerState, this);
delete(ps);
}
-void GetCvars(entity this, entity store, int);
void DecodeLevelParms(entity this);
void PlayerScore_Attach(entity this);
void ClientData_Attach(entity this);