#include "state.qh"
+#include <common/mutators/mutator/status_effects/_mod.qh>
#include <server/command/getreplies.qh>
void Inventory_new(PlayerState this);
anticheat_init(this);
W_HitPlotOpen(this);
InventoryStorage_attach(this);
+ StatusEffectsStorage_attach(this);
}
void bot_clientdisconnect(entity this);
ClientData_Detach(this);
entcs_detach(this);
InventoryStorage_delete(this);
+ StatusEffectsStorage_delete(this);
delete(CS(this));
this._cs = NULL;