#if defined(CSQC)
float autoswitch;
bool cvar_cl_allow_uid2name;
- string cvar_cl_allow_uidtracking;
+ float cvar_cl_allow_uidtracking;
bool cvar_cl_allow_uidranking;
float cvar_cl_autoscreenshot;
float cvar_cl_autotaunt;
bool cvar_cl_clippedspectating;
int cvar_cl_gunalign;
+ bool cvar_cl_chat_sounds;
float cvar_cl_handicap;
float cvar_cl_jetpack_jump;
float cvar_cl_movement_track_canjump;
#elif defined(SVQC)
.float cvar_cl_handicap;
.int cvar_cl_gunalign;
+ .bool cvar_cl_chat_sounds;
.bool cvar_cl_clippedspectating;
.float cvar_cl_autoscreenshot;
.float cvar_cl_jetpack_jump;
REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
+REPLICATE(cvar_cl_chat_sounds, bool, "cl_chat_sounds");
REPLICATE(cvar_cl_handicap, float, "cl_handicap");
REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
float cvar_cl_newusekeysupported;
REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
*/
+// cvar_cl_allow_uidtracking is handled specially on the server
#ifdef CSQC
-// handled specially on the server
-// FIXME change cvar_cl_allow_uidtracking type from string to float without breaking playerstats
-REPLICATE(cvar_cl_allow_uidtracking, string, "cl_allow_uidtracking");
+REPLICATE(cvar_cl_allow_uidtracking, int, "cl_allow_uidtracking");
#endif
REPLICATE(cvar_cl_weaponpriority, string, "cl_weaponpriority");