// delay map switch until this is set
bool PlayerStats_GameReport_DelayMapVote;
+void PlayerStats_GameReport_Reset_All();
+
// call at initialization
void PlayerStats_GameReport_Init();
void PlayerStats_GameReport_FinalizePlayer(entity p);
// call this at the end of the match
-void PlayerStats_GameReport(float finished);
+void PlayerStats_GameReport(bool finished);
void PlayerStats_GameReport_Handler(entity fh, entity pass, float status);
.string playerstats_id;
+.float scoreboard_pos;
//string autocvar_g_playerstats_uri;
const float PS_B_STATUS_RECEIVED = 1;
const float PS_B_STATUS_UPDATING = 2;
.float playerstats_basicstatus;
-string autocvar_g_playerstats_playerbasic_uri = "http://stats.xonotic.org";
+string autocvar_g_playerstats_playerbasic_uri = "https://stats.xonotic.org";
void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest);
void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer);
const float PS_D_STATUS_WAITING = 0;
const float PS_D_STATUS_RECEIVED = 1;
float PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
-string autocvar_g_playerstats_playerdetail_uri = "http://stats.xonotic.org/player/me";
+string autocvar_g_playerstats_playerdetail_uri = "https://stats.xonotic.org/player/me";
float autocvar_g_playerstats_playerdetail_autoupdatetime = 1800; // automatically update every 30 minutes anyway
void PlayerStats_PlayerDetail();
void PlayerStats_PlayerDetail_CheckUpdate();
void PlayerStats_PlayerDetail_Handler(entity fh, entity p, float status);
+
+#endif
+
+#ifdef GAMEQC
+
+REPLICATE_INIT(int, cvar_cl_allow_uid2name);
+REPLICATE_INIT(bool, cvar_cl_allow_uidranking);
+REPLICATE_INIT(int, cvar_cl_allow_uidtracking);
+
#endif