void PlayerStats_PlayerDetail();
void PlayerStats_PlayerDetail_CheckUpdate();
void PlayerStats_PlayerDetail_Handler(entity fh, entity p, float status);
+
+#endif
+
+#ifdef GAMEQC
+
+REPLICATE_FIELD(int, cvar_cl_allow_uid2name);
+REPLICATE_FIELD(bool, cvar_cl_allow_uidranking);
+REPLICATE_FIELD(int, cvar_cl_allow_uidtracking);
+
#endif