]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/physics.qc
Stats: port vectors
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics.qc
index 54a7002056f9b681e4a741034ec24656911a6742..71bc63e1beb059b28eef78d6bb5864dc52d74a57 100644 (file)
@@ -30,147 +30,37 @@ float Physics_ClientOption(entity pl, string option)
        return cvar(strcat("sv_", option));
 }
 
-void Physics_AddStats()
+void Physics_UpdateStats(entity this, float maxspd_mod)
 {
-       // static view offset and hitbox vectors
-       // networked for all you bandwidth pigs out there
-       addstat(STAT_PL_VIEW_OFS1, AS_FLOAT, stat_pl_view_ofs_x);
-       addstat(STAT_PL_VIEW_OFS2, AS_FLOAT, stat_pl_view_ofs_y);
-       addstat(STAT_PL_VIEW_OFS3, AS_FLOAT, stat_pl_view_ofs_z);
-       addstat(STAT_PL_CROUCH_VIEW_OFS1, AS_FLOAT, stat_pl_crouch_view_ofs_x);
-       addstat(STAT_PL_CROUCH_VIEW_OFS2, AS_FLOAT, stat_pl_crouch_view_ofs_y);
-       addstat(STAT_PL_CROUCH_VIEW_OFS3, AS_FLOAT, stat_pl_crouch_view_ofs_z);
-
-       addstat(STAT_PL_MIN1, AS_FLOAT, stat_pl_min_x);
-       addstat(STAT_PL_MIN2, AS_FLOAT, stat_pl_min_y);
-       addstat(STAT_PL_MIN3, AS_FLOAT, stat_pl_min_z);
-       addstat(STAT_PL_MAX1, AS_FLOAT, stat_pl_max_x);
-       addstat(STAT_PL_MAX2, AS_FLOAT, stat_pl_max_y);
-       addstat(STAT_PL_MAX3, AS_FLOAT, stat_pl_max_z);
-       addstat(STAT_PL_CROUCH_MIN1, AS_FLOAT, stat_pl_crouch_min_x);
-       addstat(STAT_PL_CROUCH_MIN2, AS_FLOAT, stat_pl_crouch_min_y);
-       addstat(STAT_PL_CROUCH_MIN3, AS_FLOAT, stat_pl_crouch_min_z);
-       addstat(STAT_PL_CROUCH_MAX1, AS_FLOAT, stat_pl_crouch_max_x);
-       addstat(STAT_PL_CROUCH_MAX2, AS_FLOAT, stat_pl_crouch_max_y);
-       addstat(STAT_PL_CROUCH_MAX3, AS_FLOAT, stat_pl_crouch_max_z);
-
-       // g_movementspeed hack
-       addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
-       addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
-       addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
-       addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
-       addstat(STAT_MOVEVARS_HIGHSPEED, AS_FLOAT, stat_movement_highspeed);
-
-       // jet pack
-       addstat(STAT_JETPACK_ACCEL_SIDE, AS_FLOAT, stat_jetpack_accel_side);
-       addstat(STAT_JETPACK_ACCEL_UP, AS_FLOAT, stat_jetpack_accel_up);
-       addstat(STAT_JETPACK_ANTIGRAVITY, AS_FLOAT, stat_jetpack_antigravity);
-       addstat(STAT_JETPACK_FUEL, AS_FLOAT, stat_jetpack_fuel);
-       addstat(STAT_JETPACK_MAXSPEED_UP, AS_FLOAT, stat_jetpack_maxspeed_up);
-       addstat(STAT_JETPACK_MAXSPEED_SIDE, AS_FLOAT, stat_jetpack_maxspeed_side);
-
-       // hack to fix track_canjump
-       addstat(STAT_MOVEVARS_CL_TRACK_CANJUMP, AS_INT, cvar_cl_movement_track_canjump);
-       addstat(STAT_MOVEVARS_TRACK_CANJUMP, AS_INT, stat_sv_track_canjump);
-
-       // double jump
-       addstat(STAT_DOUBLEJUMP, AS_INT, stat_doublejump);
-
-       // jump speed caps
-       addstat(STAT_MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, AS_INT, stat_jumpspeedcap_disable_onramps);
-
-       // hacks
-       addstat(STAT_MOVEVARS_FRICTION_ONLAND, AS_FLOAT, stat_sv_friction_on_land);
-       addstat(STAT_MOVEVARS_FRICTION_SLICK, AS_FLOAT, stat_sv_friction_slick);
-       addstat(STAT_GAMEPLAYFIX_EASIERWATERJUMP, AS_INT, stat_gameplayfix_easierwaterjump);
-
-       // new properties
-       addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
-       addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
-       addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
-       addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
-       addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
-       addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
-       addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
-       addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
-       addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
-       addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
-       addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
-       addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
-       addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
-       addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
-       addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
-       addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
-       addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
-       addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
-       addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
-
-       addstat(STAT_GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, AS_INT, stat_gameplayfix_upvelocityclearsonground);
-}
-
-void Physics_UpdateStats(float maxspd_mod)
-{SELFPARAM();
-       // blah
-       self.stat_pl_view_ofs = PL_VIEW_OFS;
-       self.stat_pl_crouch_view_ofs = PL_CROUCH_VIEW_OFS;
-
-       self.stat_pl_min = PL_MIN;
-       self.stat_pl_max = PL_MAX;
-       self.stat_pl_crouch_min = PL_CROUCH_MIN;
-       self.stat_pl_crouch_max = PL_CROUCH_MAX;
-
-
-       self.stat_sv_airaccel_qw = AdjustAirAccelQW(Physics_ClientOption(self, "airaccel_qw"), maxspd_mod);
-       if(Physics_ClientOption(self, "airstrafeaccel_qw"))
-               self.stat_sv_airstrafeaccel_qw = AdjustAirAccelQW(Physics_ClientOption(self, "airstrafeaccel_qw"), maxspd_mod);
-       else
-               self.stat_sv_airstrafeaccel_qw = 0;
-       self.stat_sv_airspeedlimit_nonqw = Physics_ClientOption(self, "airspeedlimit_nonqw") * maxspd_mod;
-       self.stat_sv_maxspeed = Physics_ClientOption(self, "maxspeed") * maxspd_mod; // also slow walking
-       self.stat_movement_highspeed = PHYS_HIGHSPEED; // TODO: remove this!
-
-       self.stat_doublejump = PHYS_DOUBLEJUMP;
-
-       self.stat_jetpack_antigravity = PHYS_JETPACK_ANTIGRAVITY;
-       self.stat_jetpack_accel_up = PHYS_JETPACK_ACCEL_UP;
-       self.stat_jetpack_accel_side = PHYS_JETPACK_ACCEL_SIDE;
-       self.stat_jetpack_maxspeed_side = PHYS_JETPACK_MAXSPEED_SIDE;
-       self.stat_jetpack_maxspeed_up = PHYS_JETPACK_MAXSPEED_UP;
-       self.stat_jetpack_fuel = PHYS_JETPACK_FUEL;
-
-       self.stat_jumpspeedcap_disable_onramps = PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS;
-
-       self.stat_sv_friction_on_land = PHYS_FRICTION_ONLAND;
-       self.stat_sv_friction_slick = PHYS_FRICTION_SLICK;
-
-       self.stat_gameplayfix_easierwaterjump = GAMEPLAYFIX_EASIERWATERJUMP;
-
+       STAT(MOVEVARS_AIRACCEL_QW, this) = AdjustAirAccelQW(Physics_ClientOption(this, "airaccel_qw"), maxspd_mod);
+       STAT(MOVEVARS_AIRSTRAFEACCEL_QW, this) = (Physics_ClientOption(this, "airstrafeaccel_qw"))
+               ? AdjustAirAccelQW(Physics_ClientOption(this, "airstrafeaccel_qw"), maxspd_mod)
+               : 0;
+       STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, this) = Physics_ClientOption(this, "airspeedlimit_nonqw") * maxspd_mod;
+       STAT(MOVEVARS_MAXSPEED, this) = Physics_ClientOption(this, "maxspeed") * maxspd_mod; // also slow walking
 
        // old stats
        // fix some new settings
-       self.stat_sv_airaccel_qw_stretchfactor = Physics_ClientOption(self, "airaccel_qw_stretchfactor");
-       self.stat_sv_maxairstrafespeed = Physics_ClientOption(self, "maxairstrafespeed");
-       self.stat_sv_maxairspeed = Physics_ClientOption(self, "maxairspeed");
-       self.stat_sv_airstrafeaccelerate = Physics_ClientOption(self, "airstrafeaccelerate");
-       self.stat_sv_warsowbunny_turnaccel = Physics_ClientOption(self, "warsowbunny_turnaccel");
-       self.stat_sv_airaccel_sideways_friction = Physics_ClientOption(self, "airaccel_sideways_friction");
-       self.stat_sv_aircontrol = Physics_ClientOption(self, "aircontrol");
-       self.stat_sv_aircontrol_power = Physics_ClientOption(self, "aircontrol_power");
-       self.stat_sv_aircontrol_penalty = Physics_ClientOption(self, "aircontrol_penalty");
-       self.stat_sv_warsowbunny_airforwardaccel = Physics_ClientOption(self, "warsowbunny_airforwardaccel");
-       self.stat_sv_warsowbunny_topspeed = Physics_ClientOption(self, "warsowbunny_topspeed");
-       self.stat_sv_warsowbunny_accel = Physics_ClientOption(self, "warsowbunny_accel");
-       self.stat_sv_warsowbunny_backtosideratio = Physics_ClientOption(self, "warsowbunny_backtosideratio");
-       self.stat_sv_friction = Physics_ClientOption(self, "friction");
-       self.stat_sv_accelerate = Physics_ClientOption(self, "accelerate");
-       self.stat_sv_stopspeed = Physics_ClientOption(self, "stopspeed");
-       self.stat_sv_airaccelerate = Physics_ClientOption(self, "airaccelerate");
-       self.stat_sv_airstopaccelerate = Physics_ClientOption(self, "airstopaccelerate");
-       self.stat_sv_jumpvelocity = Physics_ClientOption(self, "jumpvelocity");
-
-       self.stat_sv_track_canjump = Physics_ClientOption(self, "track_canjump");
-
-       self.stat_gameplayfix_upvelocityclearsonground = UPWARD_VELOCITY_CLEARS_ONGROUND;
+       STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, this) = Physics_ClientOption(this, "airaccel_qw_stretchfactor");
+       STAT(MOVEVARS_MAXAIRSTRAFESPEED, this) = Physics_ClientOption(this, "maxairstrafespeed");
+       STAT(MOVEVARS_MAXAIRSPEED, this) = Physics_ClientOption(this, "maxairspeed");
+       STAT(MOVEVARS_AIRSTRAFEACCELERATE, this) = Physics_ClientOption(this, "airstrafeaccelerate");
+       STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, this) = Physics_ClientOption(this, "warsowbunny_turnaccel");
+       STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, this) = Physics_ClientOption(this, "airaccel_sideways_friction");
+       STAT(MOVEVARS_AIRCONTROL, this) = Physics_ClientOption(this, "aircontrol");
+       STAT(MOVEVARS_AIRCONTROL_POWER, this) = Physics_ClientOption(this, "aircontrol_power");
+       STAT(MOVEVARS_AIRCONTROL_PENALTY, this) = Physics_ClientOption(this, "aircontrol_penalty");
+       STAT(MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, this) = Physics_ClientOption(this, "warsowbunny_airforwardaccel");
+       STAT(MOVEVARS_WARSOWBUNNY_TOPSPEED, this) = Physics_ClientOption(this, "warsowbunny_topspeed");
+       STAT(MOVEVARS_WARSOWBUNNY_ACCEL, this) = Physics_ClientOption(this, "warsowbunny_accel");
+       STAT(MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, this) = Physics_ClientOption(this, "warsowbunny_backtosideratio");
+       STAT(MOVEVARS_FRICTION, this) = Physics_ClientOption(this, "friction");
+       STAT(MOVEVARS_ACCELERATE, this) = Physics_ClientOption(this, "accelerate");
+       STAT(MOVEVARS_STOPSPEED, this) = Physics_ClientOption(this, "stopspeed");
+       STAT(MOVEVARS_AIRACCELERATE, this) = Physics_ClientOption(this, "airaccelerate");
+       STAT(MOVEVARS_AIRSTOPACCELERATE, this) = Physics_ClientOption(this, "airstopaccelerate");
+       STAT(MOVEVARS_JUMPVELOCITY, this) = Physics_ClientOption(this, "jumpvelocity");
+       STAT(MOVEVARS_TRACK_CANJUMP, this) = Physics_ClientOption(this, "track_canjump");
 }
 #endif
 
@@ -535,7 +425,7 @@ When you press the jump key
 returns true if handled
 =============
 */
-bool PlayerJump (void)
+bool PlayerJump ()
 {SELFPARAM();
        if (PHYS_FROZEN(self))
                return true; // no jumping in freezetag when frozen
@@ -865,7 +755,7 @@ void RaceCarPhysics()
                vector rigvel_xy, neworigin, up;
                float mt;
 
-               rigvel_z -= PHYS_INPUT_TIMELENGTH * PHYS_GRAVITY; // 4x gravity plays better
+               rigvel_z -= PHYS_INPUT_TIMELENGTH * PHYS_GRAVITY(this); // 4x gravity plays better
                rigvel_xy = vec2(rigvel);
 
                if (g_bugrigs_planar_movement_car_jumping)
@@ -914,7 +804,7 @@ void RaceCarPhysics()
        }
        else
        {
-               rigvel_z -= PHYS_INPUT_TIMELENGTH * PHYS_GRAVITY; // 4x gravity plays better
+               rigvel_z -= PHYS_INPUT_TIMELENGTH * PHYS_GRAVITY(this); // 4x gravity plays better
                self.velocity = rigvel;
                self.movetype = MOVETYPE_FLY;
        }
@@ -975,17 +865,6 @@ void SpecialCommand()
 #endif
 }
 
-void PM_check_race_movetime(void)
-{SELFPARAM();
-#ifdef SVQC
-       self.race_movetime_frac += PHYS_INPUT_TIMELENGTH;
-       float f = floor(self.race_movetime_frac);
-       self.race_movetime_frac -= f;
-       self.race_movetime_count += f;
-       self.race_movetime = self.race_movetime_frac + self.race_movetime_count;
-#endif
-}
-
 float PM_check_specialcommand(float buttons)
 {SELFPARAM();
 #ifdef SVQC
@@ -1023,7 +902,7 @@ float PM_check_specialcommand(float buttons)
        return false;
 }
 
-void PM_check_nickspam(void)
+void PM_check_nickspam()
 {SELFPARAM();
 #ifdef SVQC
        if (time >= self.nickspamtime)
@@ -1068,7 +947,7 @@ void PM_check_punch()
 #endif
 }
 
-void PM_check_spider(void)
+void PM_check_spider()
 {SELFPARAM();
 #ifdef SVQC
        if (time >= self.spider_slowness)
@@ -1081,7 +960,7 @@ void PM_check_spider(void)
 }
 
 // predict frozen movement, as frozen players CAN move in some cases
-void PM_check_frozen(void)
+void PM_check_frozen()
 {SELFPARAM();
        if (!PHYS_FROZEN(self))
                return;
@@ -1135,7 +1014,7 @@ void PM_check_hitground()
 #endif
 }
 
-void PM_check_blocked(void)
+void PM_check_blocked()
 {SELFPARAM();
 #ifdef SVQC
        if (!self.player_blocked)
@@ -1145,41 +1024,7 @@ void PM_check_blocked(void)
 #endif
 }
 
-#ifdef SVQC
-float speedaward_lastsent;
-float speedaward_lastupdate;
-#endif
-void PM_check_race(void)
-{SELFPARAM();
-#ifdef SVQC
-       if(!(g_cts || g_race))
-               return;
-       if (vlen(self.velocity - self.velocity_z * '0 0 1') > speedaward_speed)
-       {
-               speedaward_speed = vlen(self.velocity - self.velocity_z * '0 0 1');
-               speedaward_holder = self.netname;
-               speedaward_uid = self.crypto_idfp;
-               speedaward_lastupdate = time;
-       }
-       if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
-       {
-               string rr = (g_cts) ? CTS_RECORD : RACE_RECORD;
-               race_send_speedaward(MSG_ALL);
-               speedaward_lastsent = speedaward_speed;
-               if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
-               {
-                       speedaward_alltimebest = speedaward_speed;
-                       speedaward_alltimebest_holder = speedaward_holder;
-                       speedaward_alltimebest_uid = speedaward_uid;
-                       db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
-                       db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
-                       race_send_speedaward_alltimebest(MSG_ALL);
-               }
-       }
-#endif
-}
-
-void PM_check_vortex(void)
+void PM_check_vortex()
 {SELFPARAM();
 #ifdef SVQC
        // WEAPONTODO
@@ -1305,7 +1150,7 @@ void PM_ladder(float maxspd_mod)
        UNSET_ONGROUND(self);
 
        float g;
-       g = PHYS_GRAVITY * PHYS_INPUT_TIMELENGTH;
+       g = PHYS_GRAVITY(this) * PHYS_INPUT_TIMELENGTH;
        if (PHYS_ENTGRAVITY(self))
                g *= PHYS_ENTGRAVITY(self);
        if (GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE)
@@ -1371,7 +1216,7 @@ void PM_jetpack(float maxspd_mod)
        // it is now normalized, so...
        float a_side = PHYS_JETPACK_ACCEL_SIDE;
        float a_up = PHYS_JETPACK_ACCEL_UP;
-       float a_add = PHYS_JETPACK_ANTIGRAVITY * PHYS_GRAVITY;
+       float a_add = PHYS_JETPACK_ANTIGRAVITY * PHYS_GRAVITY(this);
 
        wishvel_x *= a_side;
        wishvel_y *= a_side;
@@ -1420,7 +1265,7 @@ void PM_jetpack(float maxspd_mod)
 
        float fxy, fz;
        fxy = bound(0, 1 - (self.velocity * normalize(wishvel_x * '1 0 0' + wishvel_y * '0 1 0')) / PHYS_JETPACK_MAXSPEED_SIDE, 1);
-       if (wishvel_z - PHYS_GRAVITY > 0)
+       if (wishvel_z - PHYS_GRAVITY(this) > 0)
                fz = bound(0, 1 - self.velocity_z / PHYS_JETPACK_MAXSPEED_UP, 1);
        else
                fz = bound(0, 1 + self.velocity_z / PHYS_JETPACK_MAXSPEED_UP, 1);
@@ -1429,7 +1274,7 @@ void PM_jetpack(float maxspd_mod)
        fvel = vlen(wishvel);
        wishvel_x *= fxy;
        wishvel_y *= fxy;
-       wishvel_z = (wishvel_z - PHYS_GRAVITY) * fz + PHYS_GRAVITY;
+       wishvel_z = (wishvel_z - PHYS_GRAVITY(this)) * fz + PHYS_GRAVITY(this);
 
        fvel = min(1, vlen(wishvel) / best);
        if (PHYS_JETPACK_FUEL && !(ITEMS_STAT(self) & IT_UNLIMITED_WEAPON_AMMO))
@@ -1456,7 +1301,7 @@ void PM_jetpack(float maxspd_mod)
        }
 
 #ifdef CSQC
-       float g = PHYS_GRAVITY * PHYS_ENTGRAVITY(self) * PHYS_INPUT_TIMELENGTH;
+       float g = PHYS_GRAVITY(this) * PHYS_ENTGRAVITY(self) * PHYS_INPUT_TIMELENGTH;
        if (GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE)
                self.velocity_z -= g * 0.5;
        else
@@ -1543,7 +1388,7 @@ void PM_walk(float buttons_prev, float maxspd_mod)
                float accelspeed = min(PHYS_ACCELERATE * PHYS_INPUT_TIMELENGTH * wishspeed, addspeed);
                self.velocity += accelspeed * wishdir;
        }
-       float g = PHYS_GRAVITY * PHYS_ENTGRAVITY(self) * PHYS_INPUT_TIMELENGTH;
+       float g = PHYS_GRAVITY(this) * PHYS_ENTGRAVITY(self) * PHYS_INPUT_TIMELENGTH;
        if (!(GAMEPLAYFIX_NOGRAVITYONGROUND))
                self.velocity_z -= g * (GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE ? 0.5 : 1);
        if (self.velocity * self.velocity)
@@ -1615,7 +1460,7 @@ void PM_air(float buttons_prev, float maxspd_mod)
                if (PHYS_AIRCONTROL)
                        CPM_PM_Aircontrol(wishdir, wishspeed2);
        }
-       float g = PHYS_GRAVITY * PHYS_ENTGRAVITY(self) * PHYS_INPUT_TIMELENGTH;
+       float g = PHYS_GRAVITY(this) * PHYS_ENTGRAVITY(self) * PHYS_INPUT_TIMELENGTH;
        if (GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE)
                self.velocity_z -= g * 0.5;
        else
@@ -1668,14 +1513,13 @@ void PM_Main()
        maxspeed_mod *= PHYS_HIGHSPEED;
 
 #ifdef SVQC
-       Physics_UpdateStats(maxspeed_mod);
+       Physics_UpdateStats(this, maxspeed_mod);
 
        if (self.PlayerPhysplug)
                if (self.PlayerPhysplug())
                        return;
 #endif
 
-       PM_check_race_movetime();
 #ifdef SVQC
        anticheat_physics();
 #endif
@@ -1708,17 +1552,7 @@ void PM_Main()
        if (IS_PLAYER(self))
 #endif
        {
-#ifdef SVQC
-               if (self.race_penalty)
-                       if (time > self.race_penalty)
-                               self.race_penalty = 0;
-#endif
-
                bool not_allowed_to_move = false;
-#ifdef SVQC
-               if (self.race_penalty)
-                       not_allowed_to_move = true;
-#endif
 #ifdef SVQC
                if (time < game_starttime)
                        not_allowed_to_move = true;
@@ -1893,10 +1727,6 @@ void PM_Main()
        else
                PM_air(buttons_prev, maxspeed_mod);
 
-#ifdef SVQC
-       if (!IS_OBSERVER(self))
-               PM_check_race();
-#endif
        PM_check_vortex();
 
 :end
@@ -1918,9 +1748,9 @@ void PM_Main()
 }
 
 #ifdef SVQC
-void SV_PlayerPhysics(void)
+void SV_PlayerPhysics()
 #elif defined(CSQC)
-void CSQC_ClientMovement_PlayerMove_Frame(void)
+void CSQC_ClientMovement_PlayerMove_Frame()
 #endif
 {SELFPARAM();
        PM_Main();