bool IsFlying(entity a);
+#ifdef GAMEQC
REPLICATE_FIELD(string, cvar_cl_physics);
REPLICATE_FIELD(bool, cvar_cl_jetpack_jump);
REPLICATE_FIELD(bool, cvar_cl_movement_track_canjump);
-REPLICATE(cvar_cl_physics, string, "cl_physics");
-REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
-REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
+#endif
#define PHYS_PL_MAX(s) STAT(PL_MAX, s)
#define PHYS_PL_MIN(s) STAT(PL_MIN, s)