MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING, CH_INFO, "amazing", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME, CH_INFO, "awesome", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE, CH_INFO, "botlike", VOL_BASEVOICE, ATTEN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_ELECTROBITCH, CH_INFO, "electrobitch", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH, CH_INFO, "electrobitch", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE, CH_INFO, "impressive", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA, CH_INFO, "yoda", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(2, ANNCE_BEGIN, CH_INFO, "begin", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20, CH_INFO, "20kills", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25, CH_INFO, "25kills", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30, CH_INFO, "30kills", VOL_BASEVOICE, ATTEN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_LASTSECOND, CH_INFO, "lastsecond", VOL_BASEVOICE, ATTEN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_NARROWLY, CH_INFO, "narrowly", VOL_BASEVOICE, ATTEN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_TERMINATED, CH_INFO, "terminated", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_LASTSECOND, CH_INFO, "lastsecond", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_NARROWLY, CH_INFO, "narrowly", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_TERMINATED, CH_INFO, "terminated", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG, CH_INFO, "multifrag", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(2, ANNCE_NUM_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(2, ANNCE_NUM_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Spectating in ^COUNT"), "") \
MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Suicide in ^COUNT"), "") \
MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
- MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout ends in ^COUNT"), "")
+ MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout ends in ^COUNT"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_VEHICLE_ENTER, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2DROPFLAG%s^BG to enter/exit the vehicle"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_VEHICLE_ENTER_GUNNER, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2DROPFLAG%s^BG to enter the vehicle gunner"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_VEHICLE_ENTER_STEAL, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2DROPFLAG%s^BG to steal this vehicle"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_VEHICLE_STEAL, 0, 0, "", CPID_VEHICLES_OTHER, "0 0", _("^F2The enemy is stealing one of your vehicles!\n^F4Stop them!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_VEHICLE_STEAL_SELF, 0, 0, "", CPID_VEHICLES_OTHER, "4 0", _("^F2You have stolen the enemy's vehicle, you are now visible on their radar!"), "")
#define MULTITEAM_MULTI2(default,prefix,anncepre,infopre,centerpre) \
MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \