// If the timer is frozen, the item will stay on the floor for 20 secs (same as weapons),
// otherwise it'll disappear after the timer runs out.
- float time_to_live = (autocvar_g_powerups_dropondeath == 2 ? 20 : timeleft);
+ float time_to_live = (autocvar_g_powerups_dropondeath == 2 ? autocvar_g_powerups_dropondeath_ttl : timeleft);
// TODO: items cannot hold their "item field" yet, so we need to list all the powerups here!
switch(item)