RandomSelection_Init();
FOREACH(Weapons, it != WEP_Null, LAMBDA(
if(NIX_CanChooseWeapon(it.m_id))
- RandomSelection_Add(world, it.m_id, string_null, 1, (it.m_id != nix_weapon));
+ RandomSelection_Add(NULL, it.m_id, string_null, 1, (it.m_id != nix_weapon));
));
nix_nextweapon = RandomSelection_chosen_float;
}