// get weapon info
entity e = Weapons_from(nix_weapon);
- if(nix_nextchange != self.nix_lastchange_id) // this shall only be called once per round!
+ if(nix_nextchange != this.nix_lastchange_id) // this shall only be called once per round!
{
this.ammo_shells = this.ammo_nails = this.ammo_rockets = this.ammo_cells = this.ammo_plasma = this.ammo_fuel = 0;