entity revivers_last = NULL;
entity revivers_first = NULL;
- if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout)
- n = -1;
- else if (STAT(FROZEN, player) == FROZEN_TEMP_DYING)
+ if (STAT(FROZEN, player) == FROZEN_TEMP_DYING)
{
vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
n = 0;