this.m_projectile[i] = projectile; \
this.m_trail[i] = trail; \
MACRO_END
-#else
-#define NADE_PROJECTILE(i, projectile, trail)
#endif
REGISTER_NADE(NORMAL) {
this.m_color = '1 1 1';
+#ifdef GAMEQC
NADE_PROJECTILE(0, PROJECTILE_NADE, EFFECT_Null);
NADE_PROJECTILE(1, PROJECTILE_NADE_BURN, EFFECT_Null);
+#endif
}
REGISTER_NADE(NAPALM) {
this.m_color = '2 0.5 0';
this.m_name = _("Napalm grenade");
this.m_icon = "nade_napalm";
+#ifdef GAMEQC
NADE_PROJECTILE(0, PROJECTILE_NADE_NAPALM, EFFECT_TR_ROCKET);
NADE_PROJECTILE(1, PROJECTILE_NADE_NAPALM_BURN, EFFECT_SPIDERBOT_ROCKET_TRAIL);
+#endif
}
REGISTER_NADE(ICE) {
this.m_color = '0 0.5 2';
this.m_name = _("Ice grenade");
this.m_icon = "nade_ice";
+#ifdef GAMEQC
NADE_PROJECTILE(0, PROJECTILE_NADE_ICE, EFFECT_TR_NEXUIZPLASMA);
NADE_PROJECTILE(1, PROJECTILE_NADE_ICE_BURN, EFFECT_RACER_ROCKET_TRAIL);
+#endif
}
REGISTER_NADE(TRANSLOCATE) {
this.m_color = '1 0 1';
this.m_name = _("Translocate grenade");
this.m_icon = "nade_translocate";
+#ifdef GAMEQC
NADE_PROJECTILE(0, PROJECTILE_NADE_TRANSLOCATE, EFFECT_TR_CRYLINKPLASMA);
NADE_PROJECTILE(1, PROJECTILE_NADE_TRANSLOCATE, EFFECT_TR_CRYLINKPLASMA);
+#endif
}
REGISTER_NADE(SPAWN) {
this.m_color = '1 0.9 0';
this.m_name = _("Spawn grenade");
this.m_icon = "nade_spawn";
+#ifdef GAMEQC
NADE_PROJECTILE(0, PROJECTILE_NADE_SPAWN, EFFECT_NADE_TRAIL_YELLOW);
NADE_PROJECTILE(1, PROJECTILE_NADE_SPAWN, EFFECT_NADE_TRAIL_YELLOW);
+#endif
}
REGISTER_NADE(HEAL) {
this.m_color = '1 0 0';
this.m_name = _("Heal grenade");
this.m_icon = "nade_heal";
+#ifdef GAMEQC
NADE_PROJECTILE(0, PROJECTILE_NADE_HEAL, EFFECT_NADE_TRAIL_RED);
NADE_PROJECTILE(1, PROJECTILE_NADE_HEAL_BURN, EFFECT_NADE_TRAIL_BURN_RED);
+#endif
}
REGISTER_NADE(MONSTER) {
this.m_color = '0.25 0.75 0';
this.m_name = _("Monster grenade");
this.m_icon = "nade_monster";
+#ifdef GAMEQC
NADE_PROJECTILE(0, PROJECTILE_NADE_MONSTER, EFFECT_NADE_TRAIL_RED);
NADE_PROJECTILE(1, PROJECTILE_NADE_MONSTER_BURN, EFFECT_NADE_TRAIL_BURN_RED);
+#endif
}
REGISTER_NADE(ENTRAP) {
this.m_color = '0.15 0.85 0';
this.m_name = _("Entrap grenade");
this.m_icon = "nade_entrap";
+#ifdef GAMEQC
NADE_PROJECTILE(0, PROJECTILE_NADE_ENTRAP, EFFECT_NADE_TRAIL_YELLOW);
NADE_PROJECTILE(1, PROJECTILE_NADE_ENTRAP_BURN, EFFECT_NADE_TRAIL_BURN_YELLOW);
+#endif
}
REGISTER_NADE(VEIL) {
this.m_name = _("Veil grenade");
this.m_icon = "nade_veil";
this.m_alpha = 0.45;
+#ifdef GAMEQC
NADE_PROJECTILE(0, PROJECTILE_NADE_VEIL, EFFECT_NADE_TRAIL_NEUTRAL);
NADE_PROJECTILE(1, PROJECTILE_NADE_VEIL_BURN, EFFECT_NADE_TRAIL_BURN_NEUTRAL);
+#endif
}