EFFECT(0, NADE_EXPLODE_YELLOW, "nade_yellow_explode")
EFFECT(0, NADE_EXPLODE_PINK, "nade_pink_explode")
EFFECT(0, NADE_EXPLODE_NEUTRAL, "nade_neutral_explode")
+EFFECT(0, NADE_EXPLODE_GREEN, "nade_green_explode")
+EFFECT(0, NADE_EXPLODE_BROWN, "nade_brown_explode")
+EFFECT(0, NADE_EXPLODE_PURPLE, "nade_purple_explode")
+
entity EFFECT_NADE_EXPLODE(int teamid)
{
switch (teamid) {
EFFECT(1, NADE_TRAIL_YELLOW, "nade_yellow")
EFFECT(1, NADE_TRAIL_PINK, "nade_pink")
EFFECT(1, NADE_TRAIL_NEUTRAL, "nade_neutral")
+EFFECT(1, NADE_TRAIL_GREEN, "nade_green")
+EFFECT(1, NADE_TRAIL_BROWN, "nade_brown")
+EFFECT(1, NADE_TRAIL_PURPLE, "nade_purple")
entity EFFECT_NADE_TRAIL(int teamid)
{
switch (teamid) {
EFFECT(1, NADE_TRAIL_BURN_YELLOW, "nade_yellow_burn")
EFFECT(1, NADE_TRAIL_BURN_PINK, "nade_pink_burn")
EFFECT(1, NADE_TRAIL_BURN_NEUTRAL, "nade_neutral_burn")
+EFFECT(1, NADE_TRAIL_BURN_GREEN, "nade_green_burn")
+EFFECT(1, NADE_TRAIL_BURN_BROWN, "nade_brown_burn")
+EFFECT(1, NADE_TRAIL_BURN_PURPLE, "nade_purple_burn")
entity EFFECT_NADE_TRAIL_BURN(int teamid)
{
switch (teamid) {