+#include "sv_kick_teamkiller.qh"
float autocvar_g_kick_teamkiller_rate;
float autocvar_g_kick_teamkiller_lower_limit;
// use the players actual playtime
float playtime = time - CS(attacker).startplaytime;
// rate is in teamkills/minutes, playtime in seconds
- if (teamkills >= autocvar_g_kick_teamkiller_lower_limit &&
+ if (teamkills >= autocvar_g_kick_teamkiller_lower_limit &&
teamkills >= autocvar_g_kick_teamkiller_rate*playtime/60.0)
{
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_QUIT_KICK_TEAMKILL, attacker.netname);