Item_ItemsTime_ResetTimes();
}
+MUTATOR_HOOKFUNCTION(itemstime, MakePlayerObserver) {
+ Item_ItemsTime_SetTimesForPlayer(self);
+}
+
+MUTATOR_HOOKFUNCTION(itemstime, PlayerSpawn) {
+ if (warmup_stage) return;
+ Item_ItemsTime_ResetTimesForPlayer(self);
+}
+
#endif