return true;
}
#endif
+
+#ifdef SVQC
+float it_armor_large_time;
+float it_health_mega_time;
+float it_invisible_time;
+float it_speed_time;
+float it_extralife_time;
+float it_strength_time;
+float it_shield_time;
+float it_fuelregen_time;
+float it_jetpack_time;
+float it_superweapons_time;
+
+void Item_ItemsTime_Init()
+{
+ it_armor_large_time = -1;
+ it_health_mega_time = -1;
+ it_invisible_time = -1;
+ it_speed_time = -1;
+ it_extralife_time = -1;
+ it_strength_time = -1;
+ it_shield_time = -1;
+ it_fuelregen_time = -1;
+ it_jetpack_time = -1;
+ it_superweapons_time = -1;
+}
+
+STATIC_INIT(ItemsTime_Init) {
+ // items time
+ Item_ItemsTime_Init();
+}
+
+void Item_ItemsTime_ResetTimes()
+{
+ it_armor_large_time = (it_armor_large_time == -1) ? -1 : 0;
+ it_health_mega_time = (it_health_mega_time == -1) ? -1 : 0;
+ it_invisible_time = (it_invisible_time == -1) ? -1 : 0;
+ it_speed_time = (it_speed_time == -1) ? -1 : 0;
+ it_extralife_time = (it_extralife_time == -1) ? -1 : 0;
+ it_strength_time = (it_strength_time == -1) ? -1 : 0;
+ it_shield_time = (it_shield_time == -1) ? -1 : 0;
+ it_fuelregen_time = (it_fuelregen_time == -1) ? -1 : 0;
+ it_jetpack_time = (it_jetpack_time == -1) ? -1 : 0;
+ it_superweapons_time = (it_superweapons_time == -1) ? -1 : 0;
+}
+
+void Item_ItemsTime_ResetTimesForPlayer(entity e)
+{
+ IT_Write(e, item_armor_large_time , (it_armor_large_time == -1) ? -1 : 0);
+ IT_Write(e, item_health_mega_time , (it_health_mega_time == -1) ? -1 : 0);
+ IT_Write(e, item_invisible_time , (it_invisible_time == -1) ? -1 : 0);
+ IT_Write(e, item_speed_time , (it_speed_time == -1) ? -1 : 0);
+ IT_Write(e, item_extralife_time , (it_extralife_time == -1) ? -1 : 0);
+ IT_Write(e, item_strength_time , (it_strength_time == -1) ? -1 : 0);
+ IT_Write(e, item_shield_time , (it_shield_time == -1) ? -1 : 0);
+ IT_Write(e, item_fuelregen_time , (it_fuelregen_time == -1) ? -1 : 0);
+ IT_Write(e, item_jetpack_time , (it_jetpack_time == -1) ? -1 : 0);
+ IT_Write(e, item_superweapons_time, (it_superweapons_time == -1) ? -1 : 0);
+}
+
+void Item_ItemsTime_SetTimesForPlayer(entity e)
+{
+ IT_Write(e, item_armor_large_time , it_armor_large_time );
+ IT_Write(e, item_health_mega_time , it_health_mega_time );
+ IT_Write(e, item_invisible_time , it_invisible_time );
+ IT_Write(e, item_speed_time , it_speed_time );
+ IT_Write(e, item_extralife_time , it_extralife_time );
+ IT_Write(e, item_strength_time , it_strength_time );
+ IT_Write(e, item_shield_time , it_shield_time );
+ IT_Write(e, item_fuelregen_time , it_fuelregen_time );
+ IT_Write(e, item_jetpack_time , it_jetpack_time );
+ IT_Write(e, item_superweapons_time, it_superweapons_time);
+}
+
+void Item_ItemsTime_SetTime(entity e, float t)
+{
+ if (!autocvar_sv_itemstime)
+ return;
+
+ if (g_instagib)
+ {
+ switch (e.items)
+ {
+ case IT_STRENGTH://"item-invis"
+ it_invisible_time = t;
+ break;
+ case IT_NAILS://"item-extralife"
+ it_extralife_time = t;
+ break;
+ case IT_INVINCIBLE://"item-speed"
+ it_speed_time = t;
+ break;
+ }
+ }
+ else
+ {
+ switch (e.items)
+ {
+ case ITEM_HealthMega.m_itemid:
+ // if (e.itemdef == ITEM_HealthMega) // e.items == IT_HEALTH unequivocally identifies it
+ it_health_mega_time = t;
+ break;
+ case ITEM_ArmorMega.m_itemid:
+ if (e.itemdef == ITEM_ArmorMega) // e.items == IT_ARMOR doesn't unequivocally identifies it
+ it_armor_large_time = t;
+ break;
+ case IT_STRENGTH://"item-strength"
+ it_strength_time = t;
+ break;
+ case IT_INVINCIBLE://"item-shield"
+ it_shield_time = t;
+ break;
+ default:
+ if (e.weapons & WEPSET_SUPERWEAPONS)
+ it_superweapons_time = t;
+ }
+ }
+ switch (e.items)
+ {
+ case IT_FUEL_REGEN://"item-fuelregen"
+ it_fuelregen_time = t;
+ break;
+ case IT_JETPACK://"item-jetpack"
+ it_jetpack_time = t;
+ break;
+ }
+}
+
+void Item_ItemsTime_SetTimesForAllPlayers()
+{
+ entity e;
+ FOR_EACH_REALCLIENT(e) if (warmup_stage || !IS_PLAYER(e))
+ Item_ItemsTime_SetTimesForPlayer(e);
+}
+
+float Item_ItemsTime_UpdateTime(entity e, float t)
+{
+ bool isavailable = (t == 0);
+ if (e.weapons & WEPSET_SUPERWEAPONS)
+ {
+ for (entity head = world; (head = nextent(head)); )
+ {
+ if (clienttype(head) != CLIENTTYPE_NOTACLIENT || !(head.weapons & WEPSET_SUPERWEAPONS) || head.classname == "weapon_info")
+ continue;
+ if (e == head)
+ continue;
+
+ if (head.scheduledrespawntime <= time)
+ isavailable = true;
+ else if (t == 0 || head.scheduledrespawntime < t)
+ t = head.scheduledrespawntime;
+ }
+ }
+ else
+ {
+ for (entity head = world; (head = nextent(head)); )
+ {
+ if (head.itemdef != e.itemdef)
+ continue;
+ if (e == head)
+ continue;
+
+ if (head.scheduledrespawntime <= time)
+ isavailable = true;
+ else if (t == 0 || head.scheduledrespawntime < t)
+ t = head.scheduledrespawntime;
+ }
+ }
+ if (isavailable)
+ t = -t; // let know the client there's another available item
+ return t;
+}
+
+#endif