if (!PHYS_DODGING)
return;
- if (IS_DEAD(this))
- return;
-
- // when swimming, no dodging allowed..
- if (this.waterlevel >= WATERLEVEL_SWIMMING)
+ // when swimming or dead, no dodging allowed..
+ if (this.waterlevel >= WATERLEVEL_SWIMMING || IS_DEAD(this))
{
this.dodging_action = 0;
this.dodging_direction_x = 0;