}
#ifdef SVQC
- // .int buffs = _STAT(BUFFS);
void buff_Init(entity ent);
void buff_Init_Compat(entity ent, entity replacement);
#define BUFF_SPAWNFUNC(e, b, t) spawnfunc(item_buff_##e) { \
- this.buffs = b.m_itemid; \
+ STAT(BUFFS, this) = b.m_itemid; \
this.team = t; \
buff_Init(this); \
}