-#ifndef MUTATOR_BUFFS_H
-#define MUTATOR_BUFFS_H
+#include "buffs.qh"
-#include "../instagib/module.inc"
-
-bool autocvar_g_buffs_effects;
-float autocvar_g_buffs_waypoint_distance;
-bool autocvar_g_buffs_randomize;
-float autocvar_g_buffs_random_lifetime;
-bool autocvar_g_buffs_random_location;
-int autocvar_g_buffs_random_location_attempts;
-int autocvar_g_buffs_spawn_count;
-bool autocvar_g_buffs_replace_powerups;
-float autocvar_g_buffs_cooldown_activate;
-float autocvar_g_buffs_cooldown_respawn;
-float autocvar_g_buffs_resistance_blockpercent;
-float autocvar_g_buffs_medic_survive_chance;
-float autocvar_g_buffs_medic_survive_health;
-float autocvar_g_buffs_medic_rot;
-float autocvar_g_buffs_medic_max;
-float autocvar_g_buffs_medic_regen;
-float autocvar_g_buffs_medic_heal_amount = 15;
-float autocvar_g_buffs_medic_heal_delay = 1;
-float autocvar_g_buffs_medic_heal_range = 400;
-float autocvar_g_buffs_vengeance_damage_multiplier;
-float autocvar_g_buffs_bash_force;
-float autocvar_g_buffs_bash_force_self;
-float autocvar_g_buffs_disability_slowtime;
-float autocvar_g_buffs_disability_speed;
-float autocvar_g_buffs_disability_rate;
-float autocvar_g_buffs_disability_weaponspeed;
-float autocvar_g_buffs_speed_speed;
-float autocvar_g_buffs_speed_rate;
-float autocvar_g_buffs_speed_weaponspeed;
-float autocvar_g_buffs_speed_damage_take;
-float autocvar_g_buffs_speed_regen;
-float autocvar_g_buffs_vampire_damage_steal;
-float autocvar_g_buffs_invisible_alpha;
-float autocvar_g_buffs_jump_height;
-float autocvar_g_buffs_inferno_burntime_factor;
-float autocvar_g_buffs_inferno_burntime_min_time;
-float autocvar_g_buffs_inferno_burntime_target_damage;
-float autocvar_g_buffs_inferno_burntime_target_time;
-float autocvar_g_buffs_inferno_damagemultiplier;
-float autocvar_g_buffs_swapper_range;
-float autocvar_g_buffs_magnet_range_item;
-float autocvar_g_buffs_magnet_range_buff = 200;
-float autocvar_g_buffs_luck_chance = 0.15;
-float autocvar_g_buffs_luck_damagemultiplier = 3;
-
-// ammo
-.float buff_ammo_prev_infitems;
-.int buff_ammo_prev_clipload;
-// invisible
-.float buff_invisible_prev_alpha;
-// medic
-.float buff_medic_healtime;
-// disability
-.float buff_disability_time;
-.float buff_disability_effect_time;
-// common buff variables
-.float buff_effect_delay;
-
-// buff definitions
-.float buff_active;
-.float buff_activetime;
-.float buff_activetime_updated;
-.entity buff_waypoint;
-.int oldbuffs; // for updating effects
-.entity buff_model; // controls effects (TODO: make csqc)
-
-const vector BUFF_MIN = ('-16 -16 -20');
-const vector BUFF_MAX = ('16 16 20');
-
-// client side options
-.float cvar_cl_buffs_autoreplace;
-#endif
-
-#ifdef IMPLEMENTATION
-
-#include <common/triggers/target/music.qh>
-#include <common/gamemodes/all.qh>
-
-.float buff_time = _STAT(BUFF_TIME);
-void buffs_DelayedInit(entity this);
-
-REGISTER_MUTATOR(buffs, cvar("g_buffs"))
-{
- MUTATOR_ONADD
- {
- InitializeEntity(NULL, buffs_DelayedInit, INITPRIO_FINDTARGET);
- }
-}
-
-bool buffs_BuffModel_Customize(entity this, entity client)
-{
- entity player, myowner;
- bool same_team;
-
- player = WaypointSprite_getviewentity(client);
- myowner = this.owner;
- same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
-
- if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
- return false;
-
- if(MUTATOR_CALLHOOK(BuffModel_Customize, this, player))
- return false;
-
- if(player == myowner || (IS_SPEC(client) && client.enemy == myowner))
- {
- // somewhat hide the model, but keep the glow
- this.effects = 0;
- this.alpha = -1;
- }
- else
- {
- this.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
- this.alpha = 1;
- }
- return true;
-}
-
-void buffs_BuffModel_Spawn(entity player)
-{
- player.buff_model = spawn();
- setmodel(player.buff_model, MDL_BUFF);
- setsize(player.buff_model, '0 0 -40', '0 0 40');
- setattachment(player.buff_model, player, "");
- setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
- player.buff_model.owner = player;
- player.buff_model.scale = 0.7;
- player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
- player.buff_model.light_lev = 200;
- setcefc(player.buff_model, buffs_BuffModel_Customize);
-}
-
-vector buff_GlowColor(entity buff)
-{
- //if(buff.team) { return Team_ColorRGB(buff.team); }
- return buff.m_color;
-}
-
-void buff_Effect(entity player, string eff)
-{
- if(!autocvar_g_buffs_effects) { return; }
-
- if(time >= player.buff_effect_delay)
- {
- Send_Effect_(eff, player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
- player.buff_effect_delay = time + 0.05; // prevent spam
- }
-}
-
-// buff item
-bool buff_Waypoint_visible_for_player(entity this, entity player, entity view)
-{
- if(!this.owner.buff_active && !this.owner.buff_activetime)
- return false;
-
- if (view.buffs)
- {
- return view.cvar_cl_buffs_autoreplace == false || view.buffs != this.owner.buffs;
- }
-
- return WaypointSprite_visible_for_player(this, player, view);
-}
-
-void buff_Waypoint_Spawn(entity e)
-{
- entity buff = buff_FirstFromFlags(e.buffs);
- entity wp = WaypointSprite_Spawn(WP_Buff, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, NULL, e.team, e, buff_waypoint, true, RADARICON_Buff);
- wp.wp_extra = buff.m_id;
- WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_Buff, e.glowmod);
- e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
-}
-
-void buff_SetCooldown(entity this, float cd)
-{
- cd = max(0, cd);
-
- if(!this.buff_waypoint)
- buff_Waypoint_Spawn(this);
-
- WaypointSprite_UpdateBuildFinished(this.buff_waypoint, time + cd);
- this.buff_activetime = cd;
- this.buff_active = !cd;
-}
-
-void buff_Respawn(entity this)
-{
- if(gameover) { return; }
-
- vector oldbufforigin = this.origin;
- this.velocity = '0 0 200';
-
- if(!MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY,
- ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
- {
- entity spot = SelectSpawnPoint(this, true);
- setorigin(this, spot.origin);
- this.velocity = ((randomvec() * 100) + '0 0 200');
- this.angles = spot.angles;
- }
-
- tracebox(this.origin, this.mins * 1.5, this.maxs * 1.5, this.origin, MOVE_NOMONSTERS, this);
-
- setorigin(this, trace_endpos); // attempt to unstick
-
- set_movetype(this, MOVETYPE_TOSS);
-
- makevectors(this.angles);
- this.angles = '0 0 0';
- if(autocvar_g_buffs_random_lifetime > 0)
- this.lifetime = time + autocvar_g_buffs_random_lifetime;
-
- Send_Effect(EFFECT_ELECTRO_COMBO, oldbufforigin + ((this.mins + this.maxs) * 0.5), '0 0 0', 1);
- Send_Effect(EFFECT_ELECTRO_COMBO, CENTER_OR_VIEWOFS(this), '0 0 0', 1);
-
- WaypointSprite_Ping(this.buff_waypoint);
-
- sound(this, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
-}
-
-void buff_Touch(entity this, entity toucher)
-{
- if(gameover) { return; }
-
- if(ITEM_TOUCH_NEEDKILL())
- {
- buff_Respawn(this);
- return;
- }
-
- if((this.team && DIFF_TEAM(toucher, this))
- || (STAT(FROZEN, toucher))
- || (toucher.vehicle)
- || (!this.buff_active)
- )
- {
- // can't touch this
- return;
- }
-
- if(MUTATOR_CALLHOOK(BuffTouch, this, toucher))
- return;
- toucher = M_ARGV(1, entity);
-
- if(!IS_PLAYER(toucher))
- return; // incase mutator changed toucher
-
- if (toucher.buffs)
- {
- if (toucher.cvar_cl_buffs_autoreplace && toucher.buffs != this.buffs)
- {
- int buffid = buff_FirstFromFlags(toucher.buffs).m_id;
- //Send_Notification(NOTIF_ONE, toucher, MSG_MULTI, ITEM_BUFF_DROP, toucher.buffs);
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ITEM_BUFF_LOST, toucher.netname, buffid);
-
- toucher.buffs = 0;
- //sound(toucher, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
- }
- else { return; } // do nothing
- }
-
- this.owner = toucher;
- this.buff_active = false;
- this.lifetime = 0;
- int buffid = buff_FirstFromFlags(this.buffs).m_id;
- Send_Notification(NOTIF_ONE, toucher, MSG_MULTI, ITEM_BUFF_GOT, buffid);
- Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_INFO, INFO_ITEM_BUFF, toucher.netname, buffid);
-
- Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(this), '0 0 0', 1);
- sound(toucher, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM);
- toucher.buffs |= (this.buffs);
-}
-
-float buff_Available(entity buff)
-{
- if (buff == BUFF_Null)
- return false;
- if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
- return false;
- if (buff == BUFF_VAMPIRE && cvar("g_vampire"))
- return false;
- return cvar(strcat("g_buffs_", buff.m_name));
-}
-
-.int buff_seencount;
-
-void buff_NewType(entity ent, float cb)
-{
- RandomSelection_Init();
- FOREACH(Buffs, buff_Available(it), LAMBDA(
- it.buff_seencount += 1;
- // if it's already been chosen, give it a lower priority
- RandomSelection_Add(NULL, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
- ));
- ent.buffs = RandomSelection_chosen_float;
-}
-
-void buff_Think(entity this)
-{
- if(this.buffs != this.oldbuffs)
- {
- entity buff = buff_FirstFromFlags(this.buffs);
- this.color = buff.m_color;
- this.glowmod = buff_GlowColor(buff);
- this.skin = buff.m_skin;
-
- setmodel(this, MDL_BUFF);
-
- if(this.buff_waypoint)
- {
- //WaypointSprite_Disown(this.buff_waypoint, 1);
- WaypointSprite_Kill(this.buff_waypoint);
- buff_Waypoint_Spawn(this);
- if(this.buff_activetime)
- WaypointSprite_UpdateBuildFinished(this.buff_waypoint, time + this.buff_activetime - frametime);
- }
-
- this.oldbuffs = this.buffs;
- }
-
- if(!gameover)
- if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
- if(!this.buff_activetime_updated)
- {
- buff_SetCooldown(this, this.buff_activetime);
- this.buff_activetime_updated = true;
- }
-
- if(!this.buff_active && !this.buff_activetime)
- if(!this.owner || STAT(FROZEN, this.owner) || IS_DEAD(this.owner) || !this.owner.iscreature || !(this.owner.buffs & this.buffs))
- {
- buff_SetCooldown(this, autocvar_g_buffs_cooldown_respawn + frametime);
- this.owner = NULL;
- if(autocvar_g_buffs_randomize)
- buff_NewType(this, this.buffs);
-
- if(autocvar_g_buffs_random_location || (this.spawnflags & 64))
- buff_Respawn(this);
- }
-
- if(this.buff_activetime)
- if(!gameover)
- if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
- {
- this.buff_activetime = max(0, this.buff_activetime - frametime);
-
- if(!this.buff_activetime)
- {
- this.buff_active = true;
- sound(this, CH_TRIGGER, SND_STRENGTH_RESPAWN, VOL_BASE, ATTN_NORM);
- Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(this), '0 0 0', 1);
- }
- }
-
- if(this.buff_active)
- {
- if(this.team && !this.buff_waypoint)
- buff_Waypoint_Spawn(this);
-
- if(this.lifetime)
- if(time >= this.lifetime)
- buff_Respawn(this);
- }
-
- this.nextthink = time;
- //this.angles_y = time * 110.1;
-}
-
-void buff_Waypoint_Reset(entity this)
-{
- WaypointSprite_Kill(this.buff_waypoint);
-
- if(this.buff_activetime) { buff_Waypoint_Spawn(this); }
-}
-
-void buff_Reset(entity this)
-{
- if(autocvar_g_buffs_randomize)
- buff_NewType(this, this.buffs);
- this.owner = NULL;
- buff_SetCooldown(this, autocvar_g_buffs_cooldown_activate);
- buff_Waypoint_Reset(this);
- this.buff_activetime_updated = false;
-
- if(autocvar_g_buffs_random_location || (this.spawnflags & 64))
- buff_Respawn(this);
-}
-
-bool buff_Customize(entity this, entity client)
-{
- entity player = WaypointSprite_getviewentity(client);
- if(!this.buff_active || (this.team && DIFF_TEAM(player, this)))
- {
- this.alpha = 0.3;
- if(this.effects & EF_FULLBRIGHT) { this.effects &= ~(EF_FULLBRIGHT); }
- this.pflags = 0;
- }
- else
- {
- this.alpha = 1;
- if(!(this.effects & EF_FULLBRIGHT)) { this.effects |= EF_FULLBRIGHT; }
- this.light_lev = 220 + 36 * sin(time);
- this.pflags = PFLAGS_FULLDYNAMIC;
- }
- return true;
-}
-
-void buff_Init(entity this)
-{
- if(!cvar("g_buffs")) { delete(this); return; }
-
- if(!teamplay && this.team) { this.team = 0; }
-
- entity buff = buff_FirstFromFlags(this.buffs);
-
- if(!this.buffs || buff_Available(buff))
- buff_NewType(this, 0);
-
- this.classname = "item_buff";
- this.solid = SOLID_TRIGGER;
- this.flags = FL_ITEM;
- setthink(this, buff_Think);
- settouch(this, buff_Touch);
- this.reset = buff_Reset;
- this.nextthink = time + 0.1;
- this.gravity = 1;
- set_movetype(this, MOVETYPE_TOSS);
- this.scale = 1;
- this.skin = buff.m_skin;
- this.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
- this.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
- setcefc(this, buff_Customize);
- //this.gravity = 100;
- this.color = buff.m_color;
- this.glowmod = buff_GlowColor(this);
- buff_SetCooldown(this, autocvar_g_buffs_cooldown_activate + game_starttime);
- this.buff_active = !this.buff_activetime;
- this.pflags = PFLAGS_FULLDYNAMIC;
-
- if(this.spawnflags & 1)
- this.noalign = true;
-
- if(this.noalign)
- set_movetype(this, MOVETYPE_NONE); // reset by random location
-
- setmodel(this, MDL_BUFF);
- setsize(this, BUFF_MIN, BUFF_MAX);
-
- if(cvar("g_buffs_random_location") || (this.spawnflags & 64))
- buff_Respawn(this);
-}
-
-void buff_Init_Compat(entity ent, entity replacement)
-{
- if (ent.spawnflags & 2)
- ent.team = NUM_TEAM_1;
- else if (ent.spawnflags & 4)
- ent.team = NUM_TEAM_2;
-
- ent.buffs = replacement.m_itemid;
-
- buff_Init(ent);
-}
-
-void buff_SpawnReplacement(entity ent, entity old)
-{
- setorigin(ent, old.origin);
- ent.angles = old.angles;
- ent.noalign = (old.noalign || (old.spawnflags & 1));
-
- buff_Init(ent);
-}
-
-void buff_Vengeance_DelayedDamage(entity this)
-{
- if(this.enemy)
- Damage(this.enemy, this.owner, this.owner, this.dmg, DEATH_BUFF.m_id, this.enemy.origin, '0 0 0');
-
- delete(this);
- return;
-}
-
-// note: only really useful in teamplay
-void buff_Medic_Heal(entity this)
-{
- FOREACH_CLIENT(IS_PLAYER(it) && it != this && vdist(it.origin - this.origin, <=, autocvar_g_buffs_medic_heal_range),
- {
- if(SAME_TEAM(it, this))
- if(it.health < autocvar_g_balance_health_regenstable)
- {
- Send_Effect(EFFECT_HEALING, it.origin, '0 0 0', 1);
- it.health = bound(0, it.health + autocvar_g_buffs_medic_heal_amount, autocvar_g_balance_health_regenstable);
- }
- });
-}
-
-float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
-{
- return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
-}
-
-// mutator hooks
-MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_SplitHealthArmor)
-{
- entity frag_target = M_ARGV(2, entity);
- float frag_deathtype = M_ARGV(6, float);
- float frag_damage = M_ARGV(7, float);
-
- if(frag_deathtype == DEATH_BUFF.m_id) { return; }
-
- if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
- {
- vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
- M_ARGV(4, float) = v.x; // take
- M_ARGV(5, float) = v.y; // save
- }
-}
-
-MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_Calculate)
-{
- entity frag_attacker = M_ARGV(1, entity);
- entity frag_target = M_ARGV(2, entity);
- float frag_deathtype = M_ARGV(3, float);
- float frag_damage = M_ARGV(4, float);
- vector frag_force = M_ARGV(6, vector);
-
- if(frag_deathtype == DEATH_BUFF.m_id) { return; }
-
- if(frag_target.buffs & BUFF_SPEED.m_itemid)
- if(frag_target != frag_attacker)
- frag_damage *= autocvar_g_buffs_speed_damage_take;
-
- if(frag_target.buffs & BUFF_MEDIC.m_itemid)
- if((frag_target.health - frag_damage) <= 0)
- if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
- if(frag_attacker)
- if(random() <= autocvar_g_buffs_medic_survive_chance)
- frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
-
- if(frag_target.buffs & BUFF_JUMP.m_itemid)
- if(frag_deathtype == DEATH_FALL.m_id)
- frag_damage = 0;
-
- if(frag_target.buffs & BUFF_VENGEANCE.m_itemid)
- if(frag_attacker)
- if(frag_attacker != frag_target)
- if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
- {
- entity dmgent = spawn();
-
- dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
- dmgent.enemy = frag_attacker;
- dmgent.owner = frag_target;
- setthink(dmgent, buff_Vengeance_DelayedDamage);
- dmgent.nextthink = time + 0.1;
- }
-
- if(frag_target.buffs & BUFF_BASH.m_itemid)
- if(frag_attacker != frag_target)
- frag_force = '0 0 0';
-
- if(frag_attacker.buffs & BUFF_BASH.m_itemid)
- if(frag_force)
- if(frag_attacker == frag_target)
- frag_force *= autocvar_g_buffs_bash_force_self;
- else
- frag_force *= autocvar_g_buffs_bash_force;
-
- if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid)
- if(frag_target != frag_attacker)
- frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
-
- if(frag_target.buffs & BUFF_INFERNO.m_itemid)
- {
- if(frag_deathtype == DEATH_FIRE.m_id)
- frag_damage = 0;
- if(frag_deathtype == DEATH_LAVA.m_id)
- frag_damage *= 0.5; // TODO: cvarize?
- }
-
- if(frag_attacker.buffs & BUFF_LUCK.m_itemid)
- if(frag_attacker != frag_target)
- if(autocvar_g_buffs_luck_damagemultiplier > 0)
- if(random() <= autocvar_g_buffs_luck_chance)
- frag_damage *= autocvar_g_buffs_luck_damagemultiplier;
-
- if(frag_attacker.buffs & BUFF_INFERNO.m_itemid)
- if(frag_target != frag_attacker) {
- float btime = buff_Inferno_CalculateTime(
- frag_damage,
- 0,
- autocvar_g_buffs_inferno_burntime_min_time,
- autocvar_g_buffs_inferno_burntime_target_damage,
- autocvar_g_buffs_inferno_burntime_target_time,
- autocvar_g_buffs_inferno_burntime_factor
- );
- Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier), btime, DEATH_BUFF.m_id);
- }
-
- // this... is ridiculous (TODO: fix!)
- if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid)
- if(!frag_target.vehicle)
- if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
- if(!IS_DEAD(frag_target))
- if(IS_PLAYER(frag_target) || IS_MONSTER(frag_target))
- if(frag_attacker != frag_target)
- if(!STAT(FROZEN, frag_target))
- if(frag_target.takedamage)
- if(DIFF_TEAM(frag_attacker, frag_target))
- {
- frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
- if(frag_target.armorvalue)
- frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
- }
-
- M_ARGV(4, float) = frag_damage;
- M_ARGV(6, vector) = frag_force;
-}
-
-MUTATOR_HOOKFUNCTION(buffs, PlayerSpawn)
-{
- entity player = M_ARGV(0, entity);
-
- player.buffs = 0;
- player.buff_time = 0;
- // reset timers here to prevent them continuing after re-spawn
- player.buff_disability_time = 0;
- player.buff_disability_effect_time = 0;
-}
-
-.float stat_sv_maxspeed;
-.float stat_sv_airspeedlimit_nonqw;
-.float stat_sv_jumpvelocity;
-
-MUTATOR_HOOKFUNCTION(buffs, PlayerPhysics)
-{
- entity player = M_ARGV(0, entity);
-
- if(player.buffs & BUFF_SPEED.m_itemid)
- {
- player.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
- player.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
- }
-
- if(time < player.buff_disability_time)
- {
- player.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
- player.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
- }
-
- if(player.buffs & BUFF_JUMP.m_itemid)
- {
- // automatically reset, no need to worry
- player.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
- }
-}
-
-MUTATOR_HOOKFUNCTION(buffs, PlayerJump)
-{
- entity player = M_ARGV(0, entity);
-
- if(player.buffs & BUFF_JUMP.m_itemid)
- M_ARGV(1, float) = autocvar_g_buffs_jump_height;
-}
-
-MUTATOR_HOOKFUNCTION(buffs, MonsterMove)
-{
- entity mon = M_ARGV(0, entity);
-
- if(time < mon.buff_disability_time)
- {
- M_ARGV(1, float) *= autocvar_g_buffs_disability_speed; // run speed
- M_ARGV(2, float) *= autocvar_g_buffs_disability_speed; // walk speed
- }
-}
-
-MUTATOR_HOOKFUNCTION(buffs, PlayerDies)
-{
- entity frag_target = M_ARGV(2, entity);
-
- if(frag_target.buffs)
- {
- int buffid = buff_FirstFromFlags(frag_target.buffs).m_id;
- Send_Notification(NOTIF_ALL_EXCEPT, frag_target, MSG_INFO, INFO_ITEM_BUFF_LOST, frag_target.netname, buffid);
- frag_target.buffs = 0;
-
- if(frag_target.buff_model)
- {
- delete(frag_target.buff_model);
- frag_target.buff_model = NULL;
- }
- }
-}
-
-MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST)
-{
- if(MUTATOR_RETURNVALUE || gameover) { return; }
-
- entity player = M_ARGV(0, entity);
-
- if(player.buffs)
- {
- int buffid = buff_FirstFromFlags(player.buffs).m_id;
- Send_Notification(NOTIF_ONE, player, MSG_MULTI, ITEM_BUFF_DROP, buffid);
- Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
-
- player.buffs = 0;
- player.buff_time = 0; // already notified
- sound(player, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
- return true;
- }
-}
-
-MUTATOR_HOOKFUNCTION(buffs, ForbidThrowCurrentWeapon)
-{
- if(MUTATOR_RETURNVALUE || gameover) { return; }
- entity player = M_ARGV(0, entity);
-
- if(player.buffs & BUFF_SWAPPER.m_itemid)
- {
- float best_distance = autocvar_g_buffs_swapper_range;
- entity closest = NULL;
- FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
- if(!IS_DEAD(it) && !STAT(FROZEN, it) && !it.vehicle)
- if(DIFF_TEAM(it, player))
- {
- float test = vlen2(player.origin - it.origin);
- if(test <= best_distance * best_distance)
- {
- best_distance = sqrt(test);
- closest = it;
- }
- }
- ));
-
- if(closest)
- {
- vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
-
- my_org = player.origin;
- my_vel = player.velocity;
- my_ang = player.angles;
- their_org = closest.origin;
- their_vel = closest.velocity;
- their_ang = closest.angles;
-
- Drop_Special_Items(closest);
-
- MUTATOR_CALLHOOK(PortalTeleport, player); // initiate flag dropper
-
- setorigin(player, their_org);
- setorigin(closest, my_org);
-
- closest.velocity = my_vel;
- closest.angles = my_ang;
- closest.fixangle = true;
- closest.oldorigin = my_org;
- closest.oldvelocity = my_vel;
- player.velocity = their_vel;
- player.angles = their_ang;
- player.fixangle = true;
- player.oldorigin = their_org;
- player.oldvelocity = their_vel;
-
- // set pusher so player gets the kill if they fall into void
- closest.pusher = player;
- closest.pushltime = time + autocvar_g_maxpushtime;
- closest.istypefrag = PHYS_INPUT_BUTTON_CHAT(closest);
-
- Send_Effect(EFFECT_ELECTRO_COMBO, their_org, '0 0 0', 1);
- Send_Effect(EFFECT_ELECTRO_COMBO, my_org, '0 0 0', 1);
-
- sound(player, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
- sound(closest, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
-
- // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
- player.buffs = 0;
- return true;
- }
- }
-}
-
-bool buffs_RemovePlayer(entity player)
-{
- if(player.buff_model)
- {
- delete(player.buff_model);
- player.buff_model = NULL;
- }
-
- // also reset timers here to prevent them continuing after spectating
- player.buff_disability_time = 0;
- player.buff_disability_effect_time = 0;
-
- return false;
-}
-MUTATOR_HOOKFUNCTION(buffs, MakePlayerObserver) { entity player = M_ARGV(0, entity); return buffs_RemovePlayer(player); }
-MUTATOR_HOOKFUNCTION(buffs, ClientDisconnect) { entity player = M_ARGV(0, entity); return buffs_RemovePlayer(player); }
-
-MUTATOR_HOOKFUNCTION(buffs, CustomizeWaypoint)
-{
- entity wp = M_ARGV(0, entity);
- entity player = M_ARGV(1, entity);
-
- entity e = WaypointSprite_getviewentity(player);
-
- // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
- // but only apply this to real players, not to spectators
- if((wp.owner.flags & FL_CLIENT) && (wp.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == player))
- if(DIFF_TEAM(wp.owner, e))
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(buffs, OnEntityPreSpawn, CBC_ORDER_LAST)
-{
- entity ent = M_ARGV(0, entity);
-
- if(autocvar_g_buffs_replace_powerups)
- switch(ent.classname)
- {
- case "item_strength":
- case "item_invincible":
- {
- entity e = spawn();
- buff_SpawnReplacement(e, ent);
- return true;
- }
- }
-}
-
-MUTATOR_HOOKFUNCTION(buffs, WeaponRateFactor)
-{
- entity player = M_ARGV(1, entity);
-
- if(player.buffs & BUFF_SPEED.m_itemid)
- M_ARGV(0, float) *= autocvar_g_buffs_speed_rate;
-
- if(time < player.buff_disability_time)
- M_ARGV(0, float) *= autocvar_g_buffs_disability_rate;
-}
-
-MUTATOR_HOOKFUNCTION(buffs, WeaponSpeedFactor)
-{
- entity player = M_ARGV(1, entity);
-
- if(player.buffs & BUFF_SPEED.m_itemid)
- M_ARGV(0, float) *= autocvar_g_buffs_speed_weaponspeed;
-
- if(time < player.buff_disability_time)
- M_ARGV(0, float) *= autocvar_g_buffs_disability_weaponspeed;
-}
-
-MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
-{
- entity player = M_ARGV(0, entity);
-
- if(gameover || IS_DEAD(player)) { return; }
-
- if(time < player.buff_disability_time)
- if(time >= player.buff_disability_effect_time)
- {
- Send_Effect(EFFECT_SMOKING, player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
- player.buff_disability_effect_time = time + 0.5;
- }
-
- // handle buff lost status
- // 1: notify everyone else
- // 2: notify carrier as well
- int buff_lost = 0;
-
- if(player.buff_time && player.buffs)
- if(time >= player.buff_time)
- {
- player.buff_time = 0;
- buff_lost = 2;
- }
-
- if(STAT(FROZEN, player)) { buff_lost = 1; }
-
- if(buff_lost)
- {
- if(player.buffs)
- {
- int buffid = buff_FirstFromFlags(player.buffs).m_id;
- if(buff_lost == 2)
- {
- Send_Notification(NOTIF_ONE, player, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
- sound(player, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
- }
- else
- Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
- player.buffs = 0;
- }
- }
-
- if(player.buffs & BUFF_MAGNET.m_itemid)
- {
- vector pickup_size;
- FOREACH_ENTITY_FLAGS(flags, FL_ITEM,
- {
- if(it.buffs)
- pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_buff;
- else
- pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
-
- if(boxesoverlap(player.absmin - pickup_size, player.absmax + pickup_size, it.absmin, it.absmax))
- {
- if(gettouch(it))
- gettouch(it)(it, player);
- }
- });
- }
-
- if(player.buffs & BUFF_AMMO.m_itemid)
- if(player.clip_size)
- player.clip_load = player.(weapon_load[PS(player).m_switchweapon.m_id]) = player.clip_size;
-
- if((player.buffs & BUFF_INVISIBLE.m_itemid) && (player.oldbuffs & BUFF_INVISIBLE.m_itemid))
- if(player.alpha != autocvar_g_buffs_invisible_alpha)
- player.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
-
- if(player.buffs & BUFF_MEDIC.m_itemid)
- if(time >= player.buff_medic_healtime)
- {
- buff_Medic_Heal(player);
- player.buff_medic_healtime = time + autocvar_g_buffs_medic_heal_delay;
- }
-
-#define BUFF_ONADD(b) if ( (player.buffs & (b).m_itemid) && !(player.oldbuffs & (b).m_itemid))
-#define BUFF_ONREM(b) if (!(player.buffs & (b).m_itemid) && (player.oldbuffs & (b).m_itemid))
-
- if(player.buffs != player.oldbuffs)
- {
- entity buff = buff_FirstFromFlags(player.buffs);
- float bufftime = buff != BUFF_Null ? buff.m_time(buff) : 0;
- player.buff_time = (bufftime) ? time + bufftime : 0;
-
- BUFF_ONADD(BUFF_AMMO)
- {
- player.buff_ammo_prev_infitems = (player.items & IT_UNLIMITED_WEAPON_AMMO);
- player.items |= IT_UNLIMITED_WEAPON_AMMO;
-
- if(player.clip_load)
- player.buff_ammo_prev_clipload = player.clip_load;
- player.clip_load = player.(weapon_load[PS(player).m_switchweapon.m_id]) = player.clip_size;
- }
-
- BUFF_ONREM(BUFF_AMMO)
- {
- if(player.buff_ammo_prev_infitems)
- player.items |= IT_UNLIMITED_WEAPON_AMMO;
- else
- player.items &= ~IT_UNLIMITED_WEAPON_AMMO;
-
- if(player.buff_ammo_prev_clipload)
- player.clip_load = player.buff_ammo_prev_clipload;
- }
-
- BUFF_ONADD(BUFF_INVISIBLE)
- {
- if(time < player.strength_finished && g_instagib)
- player.alpha = autocvar_g_instagib_invis_alpha;
- else
- player.alpha = player.buff_invisible_prev_alpha;
- player.alpha = autocvar_g_buffs_invisible_alpha;
- }
-
- BUFF_ONREM(BUFF_INVISIBLE)
- player.alpha = player.buff_invisible_prev_alpha;
-
- player.oldbuffs = player.buffs;
- if(player.buffs)
- {
- if(!player.buff_model)
- buffs_BuffModel_Spawn(player);
-
- player.buff_model.color = buff.m_color;
- player.buff_model.glowmod = buff_GlowColor(player.buff_model);
- player.buff_model.skin = buff.m_skin;
-
- player.effects |= EF_NOSHADOW;
- }
- else
- {
- delete(player.buff_model);
- player.buff_model = NULL;
-
- player.effects &= ~(EF_NOSHADOW);
- }
- }
-
- if(player.buff_model)
- {
- player.buff_model.effects = player.effects;
- player.buff_model.effects |= EF_LOWPRECISION;
- player.buff_model.effects = player.buff_model.effects & EFMASK_CHEAP; // eat performance
-
- player.buff_model.alpha = player.alpha;
- }
-
-#undef BUFF_ONADD
-#undef BUFF_ONREM
-}
-
-MUTATOR_HOOKFUNCTION(buffs, SpectateCopy)
-{
- entity spectatee = M_ARGV(0, entity);
- entity client = M_ARGV(1, entity);
-
- client.buffs = spectatee.buffs;
-}
-
-MUTATOR_HOOKFUNCTION(buffs, VehicleEnter)
-{
- entity player = M_ARGV(0, entity);
- entity veh = M_ARGV(1, entity);
-
- veh.buffs = player.buffs;
- player.buffs = 0;
- veh.buff_time = max(0, player.buff_time - time);
- player.buff_time = 0;
-}
-
-MUTATOR_HOOKFUNCTION(buffs, VehicleExit)
-{
- entity player = M_ARGV(0, entity);
- entity veh = M_ARGV(1, entity);
-
- player.buffs = player.oldbuffs = veh.buffs;
- veh.buffs = 0;
- player.buff_time = time + veh.buff_time;
- veh.buff_time = 0;
-}
-
-MUTATOR_HOOKFUNCTION(buffs, PlayerRegen)
-{
- entity player = M_ARGV(0, entity);
-
- if(player.buffs & BUFF_MEDIC.m_itemid)
- {
- M_ARGV(2, float) = autocvar_g_buffs_medic_rot; // rot_mod
- M_ARGV(4, float) = M_ARGV(1, float) = autocvar_g_buffs_medic_max; // limit_mod = max_mod
- M_ARGV(2, float) = autocvar_g_buffs_medic_regen; // regen_mod
- }
-
- if(player.buffs & BUFF_SPEED.m_itemid)
- M_ARGV(2, float) = autocvar_g_buffs_speed_regen; // regen_mod
-}
-
-REPLICATE(cvar_cl_buffs_autoreplace, bool, "cl_buffs_autoreplace");
-
-MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsString)
-{
- M_ARGV(0, string) = strcat(M_ARGV(0, string), ":Buffs");
-}
-
-MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsPrettyString)
-{
- M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Buffs");
-}
-
-void buffs_DelayedInit(entity this)
+string BUFF_NAME(int i)
{
- if(autocvar_g_buffs_spawn_count > 0)
- if(find(NULL, classname, "item_buff") == NULL)
- {
- float i;
- for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
- {
- entity e = spawn();
- e.spawnflags |= 64; // always randomize
- e.velocity = randomvec() * 250; // this gets reset anyway if random location works
- buff_Init(e);
- }
- }
+ Buff b = REGISTRY_GET(StatusEffect, i);
+ return strcat(rgb_to_hexcolor(b.m_color), b.m_name);
}
-#endif