// status effect applied to targets by the disability buff
CLASS(Disabled, StatusEffects)
ATTRIB(Disabled, netname, string, "disabled");
+#if 0
+ // NOTE: status effect name and icon disabled as they are not displayed
+ // re-enable if status effects are given a visual element
ATTRIB(Disabled, m_name, string, _("Disabled"));
ATTRIB(Disabled, m_icon, string, "buff_disability");
+#endif
ATTRIB(Disabled, m_color, vector, '0.94 0.3 1');
ATTRIB(Disabled, m_hidden, bool, true);
ATTRIB(Disabled, m_lifetime, float, 10);