bool autocvar_g_breakablehook; // allow toggling mid match?
bool autocvar_g_breakablehook_owner;
-MUTATOR_HOOKFUNCTION(breakablehook, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(breakablehook, Damage_Calculate)
{
entity frag_attacker = M_ARGV(1, entity);
entity frag_target = M_ARGV(2, entity);