void monsters_setstatus(entity this)
{
- STAT(MONSTERS_TOTAL, this) = monsters_total;
- STAT(MONSTERS_KILLED, this) = monsters_killed;
+ //STAT(MONSTERS_TOTAL, this) = monsters_total;
+ //STAT(MONSTERS_KILLED, this) = monsters_killed;
}
void monster_dropitem(entity this, entity attacker)