// =========================
-// SVQC Monster Properties
+// SVQC Monster Properties
// =========================
-void M_Item_Touch ()
-{
- if(self && IS_PLAYER(other) && other.deadflag == DEAD_NO)
- {
- Item_Touch();
- self.think = SUB_Remove;
- self.nextthink = time + 0.1;
- }
-}
-
void monster_item_spawn()
{
if(self.monster_loot)
self.monster_loot();
self.gravity = 1;
+ self.reset = SUB_Remove;
+ self.noalign = TRUE;
self.velocity = randomvec() * 175 + '0 0 325';
- self.touch = M_Item_Touch;
+ self.classname = "droppedweapon"; // hax
+ self.item_spawnshieldtime = time + 0.7;
SUB_SetFade(self, time + autocvar_g_monsters_drop_time, 1);
}
MUTATOR_CALLHOOK(MonsterDropItem);
e = other;
- e.think = monster_item_spawn;
- e.nextthink = time + 0.3;
+ if(e)
+ {
+ e.think = monster_item_spawn;
+ e.nextthink = time + 0.3;
+ }
}
-void monsters_setframe(float _frame)
+float Monster_SkillModifier()
{
- if(self.frame == _frame)
- return;
+ float t = 0.5+self.monster_skill*((1.2-0.3)/10);
- self.anim_start_time = time;
- self.frame = _frame;
- self.SendFlags |= MSF_ANIM;
+ return t;
}
float monster_isvalidtarget (entity targ, entity ent)
return FALSE;
if(targ.vehicle_flags & VHF_ISVEHICLE)
- if not((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED)
+ if(!((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED))
return FALSE; // melee attacks are useless against vehicles
if(time < game_starttime)
if(IS_SPEC(targ) || IS_OBSERVER(targ))
return FALSE; // enemy is a spectator
- if not(targ.vehicle_flags & VHF_ISVEHICLE)
+ if(!(targ.vehicle_flags & VHF_ISVEHICLE))
if(targ.deadflag != DEAD_NO || ent.deadflag != DEAD_NO || targ.health <= 0 || ent.health <= 0)
return FALSE; // enemy/self is dead
if(targ.monster_owner == ent)
return FALSE; // don't attack our pet
- if not(targ.vehicle_flags & VHF_ISVEHICLE)
+ if(!(targ.vehicle_flags & VHF_ISVEHICLE))
if(targ.flags & FL_NOTARGET)
return FALSE; // enemy can't be targeted
- if not(autocvar_g_monsters_typefrag)
+ if(!autocvar_g_monsters_typefrag)
if(targ.BUTTON_CHAT)
return FALSE; // no typefragging!
- if not(IsDifferentTeam(targ, ent))
+ if(SAME_TEAM(targ, ent))
return FALSE; // enemy is on our team
+ if (targ.frozen)
+ return FALSE; // ignore frozen
+
if(autocvar_g_monsters_target_infront || ent.spawnflags & MONSTERFLAG_INFRONT)
if(ent.enemy != targ)
{
return;
if(self.enemy != other)
- if not(other.flags & FL_MONSTER)
+ if(!(other.flags & FL_MONSTER))
if(monster_isvalidtarget(other, self))
self.enemy = other;
}
{
vector v;
- v = CENTER_OR_VIEWOFS(e);
+ v = e.origin + (e.mins + e.maxs) * 0.5;
self.v_angle = vectoangles(v - (self.origin + self.view_ofs));
self.v_angle_x = -self.v_angle_x;
float monster_melee(entity targ, float damg, float anim, float er, float anim_finished, float deathtype, float dostop)
{
- float rdmg = damg * random();
-
if (self.health <= 0)
return FALSE; // attacking while dead?!
self.velocity_x = 0;
self.velocity_y = 0;
self.state = MONSTER_STATE_ATTACK_MELEE;
- self.SendFlags |= MSF_MOVE;
}
- monsters_setframe(anim);
+ self.frame = anim;
if(anim_finished != 0)
self.attack_finished_single = time + anim_finished;
traceline(self.origin + self.view_ofs, self.origin + v_forward * er, 0, self);
if(trace_ent.takedamage)
- Damage(trace_ent, self, self, rdmg * monster_skill, deathtype, trace_ent.origin, normalize(trace_ent.origin - self.origin));
+ Damage(trace_ent, self, self, damg * Monster_SkillModifier(), deathtype, trace_ent.origin, normalize(trace_ent.origin - self.origin));
return TRUE;
}
if ((self.spawnflags & MONSTERFLAG_MINIBOSS) || (chance < autocvar_g_monsters_miniboss_chance))
{
self.health += autocvar_g_monsters_miniboss_healthboost;
- if not(self.weapon)
+ self.effects |= EF_RED;
+ if(!self.weapon)
self.weapon = WEP_NEX;
}
}
float Monster_CanRespawn(entity ent)
{
other = ent;
+ if(ent.deadflag == DEAD_DEAD) // don't call when monster isn't dead
if(MUTATOR_CALLHOOK(MonsterRespawn))
return TRUE; // enabled by a mutator
if(ent.spawnflags & MONSTERFLAG_NORESPAWN)
return FALSE;
- if not(autocvar_g_monsters_respawn)
+ if(!autocvar_g_monsters_respawn)
return FALSE;
return TRUE;
self.monster_respawned = TRUE;
self.think = self.monster_spawnfunc;
self.nextthink = time + self.respawntime;
+ self.ltime = 0;
self.deadflag = DEAD_RESPAWNING;
if(self.spawnflags & MONSTER_RESPAWN_DEATHPOINT)
{
setorigin(self, self.pos1);
self.angles = self.pos2;
self.health = self.max_health;
-
- self.SendFlags |= MSF_MOVE;
- self.SendFlags |= MSF_STATUS;
+ setmodel(self, "null");
}
else
SUB_SetFade(self, time + 3, 1);
{
if(self.state)
return FALSE; // already attacking
- if not(self.flags & FL_ONGROUND)
+ if(!(self.flags & FL_ONGROUND))
return FALSE; // not on the ground
if(self.health <= 0)
return FALSE; // called when dead?
if(!Monster_CanJump(vel))
return FALSE;
- monsters_setframe(anm);
+ self.frame = anm;
self.state = MONSTER_STATE_ATTACK_LEAP;
self.touch = touchfunc;
self.origin_z += 1;
if(targ == world)
return;
- if not(e.monster_attackfunc)
+ if(!e.monster_attackfunc)
return;
if(time < e.attack_finished_single)
void monster_use ()
{
- if not(self.enemy)
+ if(!self.enemy)
if(self.health > 0)
if(monster_isvalidtarget(activator, self))
self.enemy = activator;
if(self.frozen)
{
- self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1);
+ self.revive_progress = bound(0, self.revive_progress + self.ticrate * self.revive_speed, 1);
self.health = max(1, self.max_health * self.revive_progress);
- self.SendFlags |= MSF_STATUS;
+ WaypointSprite_UpdateHealth(self.sprite, self.health);
movelib_beak_simple(stopspeed);
- self.velocity = '0 0 0';
+ self.frame = manim_idle;
+
self.enemy = world;
- self.nextthink = time + 0.1;
+ self.nextthink = time + self.ticrate;
if(self.revive_progress >= 1)
Unfreeze(self); // wait for next think before attacking
- // don't bother updating angles here?
- if(self.origin != self.oldorigin)
- {
- self.oldorigin = self.origin;
- self.SendFlags |= MSF_MOVE;
- }
-
return; // no moving while frozen
}
self.movetype = MOVETYPE_BOUNCE;
//self.velocity_z = -200;
- self.SendFlags |= MSF_MOVE | MSF_ANG;
-
return;
}
else if(self.fish_wasdrowning)
{
runspeed = walkspeed = 0;
if(time >= self.spawn_time)
- monsters_setframe(manim_idle);
+ self.frame = manim_idle;
movelib_beak_simple(stopspeed);
- if(self.oldorigin != self.origin)
- {
- self.oldorigin = self.origin;
- self.SendFlags |= MSF_MOVE;
- }
return;
}
targ = monster_target;
- runspeed = monster_speed_run;
- walkspeed = monster_speed_walk;
+ runspeed = bound(0, monster_speed_run * Monster_SkillModifier(), runspeed * 2); // limit maxspeed to prevent craziness
+ walkspeed = bound(0, monster_speed_walk * Monster_SkillModifier(), walkspeed * 2); // limit maxspeed to prevent craziness
+
+ if(time < self.spider_slowness)
+ {
+ runspeed *= 0.5;
+ walkspeed *= 0.5;
+ }
if(teamplay)
if(autocvar_g_monsters_teams)
- if(IsDifferentTeam(self.monster_owner, self))
+ if(DIFF_TEAM(self.monster_owner, self))
self.monster_owner = world;
if(self.enemy && self.enemy.health < 1)
if(time >= self.last_enemycheck)
{
- if not(monster_isvalidtarget(self.enemy, self))
+ if(!monster_isvalidtarget(self.enemy, self))
self.enemy = world;
- if not(self.enemy)
+ if(!self.enemy)
{
self.enemy = FindTarget(self);
if(self.enemy)
if(time >= self.last_trace || self.enemy) // update enemy instantly
self.moveto = monster_pickmovetarget(targ);
- if not(self.enemy)
- MonsterSound(monstersound_idle, 5, TRUE, CH_VOICE);
+ if(!self.enemy)
+ MonsterSound(monstersound_idle, 7, TRUE, CH_VOICE);
if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE)
self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
if(time > self.pain_finished)
if(time > self.attack_finished_single)
if(vlen(self.velocity) > 10)
- monsters_setframe((self.enemy) ? manim_run : manim_walk);
+ self.frame = ((self.enemy) ? manim_run : manim_walk);
else
- monsters_setframe(manim_idle);
+ self.frame = manim_idle;
}
else
{
if(time > self.attack_finished_single)
if(time > self.pain_finished)
if (vlen(self.velocity) <= 30)
- monsters_setframe(manim_idle);
+ self.frame = manim_idle;
}
monster_checkattack(self, self.enemy);
+}
- if(self.angles != self.oldangles)
- {
- self.oldangles = self.angles;
- self.SendFlags |= MSF_ANG;
- }
+void monster_remove(entity mon)
+{
+ if(!mon)
+ return; // nothing to remove
- if(self.origin != self.oldorigin)
- {
- self.oldorigin = self.origin;
- self.SendFlags |= MSF_MOVE;
- }
+ pointparticles(particleeffectnum("item_pickup"), mon.origin, '0 0 0', 1);
+
+ if(mon.weaponentity)
+ remove(mon.weaponentity);
+
+ if(mon.iceblock)
+ remove(mon.iceblock);
+
+ WaypointSprite_Kill(mon.sprite);
+
+ remove(mon);
}
void monster_dead_think()
{
- self.think = monster_dead_think;
self.nextthink = time + self.ticrate;
- self.deadflag = DEAD_DEAD;
+ CSQCMODEL_AUTOUPDATE();
if(self.ltime != 0)
if(time >= self.ltime)
Monster_Fade();
return;
}
-
- if(self.oldorigin != self.origin)
- {
- self.oldorigin = self.origin;
- self.SendFlags |= MSF_MOVE;
- }
}
void monsters_setstatus()
float Monster_CheckAppearFlags(entity ent)
{
- if not(ent.spawnflags & MONSTERFLAG_APPEAR)
+ if(!(ent.spawnflags & MONSTERFLAG_APPEAR))
return FALSE;
ent.think = func_null;
setorigin(self, self.pos1);
self.angles = self.pos2;
+ Unfreeze(self); // remove any icy remains
+
self.health = self.max_health;
self.velocity = '0 0 0';
self.enemy = world;
self.goalentity = world;
self.attack_finished_single = 0;
self.moveto = self.origin;
-
- self.SendFlags |= MSF_STATUS;
-}
-
-float monster_send(entity to, float sf)
-{
- WriteByte(MSG_ENTITY, ENT_CLIENT_MONSTER);
- WriteByte(MSG_ENTITY, sf);
- if(sf & MSF_SETUP)
- {
- WriteByte(MSG_ENTITY, self.monsterid);
-
- WriteCoord(MSG_ENTITY, self.origin_x);
- WriteCoord(MSG_ENTITY, self.origin_y);
- WriteCoord(MSG_ENTITY, self.origin_z);
-
- WriteAngle(MSG_ENTITY, self.angles_x);
- WriteAngle(MSG_ENTITY, self.angles_y);
-
- WriteByte(MSG_ENTITY, self.skin);
- WriteByte(MSG_ENTITY, self.team);
- }
-
- if(sf & MSF_ANG)
- {
- WriteShort(MSG_ENTITY, rint(self.angles_x));
- WriteShort(MSG_ENTITY, rint(self.angles_y));
- }
-
- if(sf & MSF_MOVE)
- {
- WriteShort(MSG_ENTITY, rint(self.origin_x));
- WriteShort(MSG_ENTITY, rint(self.origin_y));
- WriteShort(MSG_ENTITY, rint(self.origin_z));
-
- WriteShort(MSG_ENTITY, rint(self.velocity_x));
- WriteShort(MSG_ENTITY, rint(self.velocity_y));
- WriteShort(MSG_ENTITY, rint(self.velocity_z));
-
- WriteShort(MSG_ENTITY, rint(self.angles_y));
- }
-
- if(sf & MSF_ANIM)
- {
- WriteCoord(MSG_ENTITY, self.anim_start_time);
- WriteByte(MSG_ENTITY, self.frame);
- }
-
- if(sf & MSF_STATUS)
- {
- WriteByte(MSG_ENTITY, self.skin);
-
- WriteByte(MSG_ENTITY, self.team);
-
- WriteByte(MSG_ENTITY, self.deadflag);
-
- if(self.health <= 0)
- WriteByte(MSG_ENTITY, 0);
- else
- WriteByte(MSG_ENTITY, ceil((self.health / self.max_health) * 255));
- }
-
- return TRUE;
-}
-
-void monster_link(void() spawnproc)
-{
- Net_LinkEntity(self, TRUE, 0, monster_send);
- self.think = spawnproc;
- self.nextthink = time;
}
void monsters_corpse_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
{
Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
+ if(IS_CLIENT(self.realowner))
+ if(!self.monster_respawned)
+ self.realowner.monstercount -= 1;
+
self.think = SUB_Remove;
self.nextthink = time + 0.1;
}
}
-void monster_die()
+void monster_die(entity attacker, float gibbed)
{
self.think = monster_dead_think;
- self.nextthink = self.ticrate;
+ self.nextthink = time;
self.ltime = time + 5;
+ if ( self.frozen )
+ {
+ Unfreeze(self); // remove any icy remains
+ self.health = 0; // reset by Unfreeze
+ }
+
monster_dropitem();
MonsterSound(monstersound_death, 0, FALSE, CH_VOICE);
if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !self.monster_respawned)
monsters_killed += 1;
+ if(IS_PLAYER(attacker))
+ if( autocvar_g_monsters_score_spawned ||
+ ( !(self.spawnflags & MONSTERFLAG_SPAWNED) && !self.monster_respawned) )
+ PlayerScore_Add(attacker, SP_SCORE, +autocvar_g_monsters_score_kill);
+
+ if(!Monster_CanRespawn(self) || gibbed)
+ {
+ // number of monsters spawned with mobspawn command
+ totalspawned -= 1;
+
+ if(IS_CLIENT(self.realowner))
+ if(!self.monster_respawned)
+ self.realowner.monstercount -= 1;
+ }
+
if(self.candrop && self.weapon)
W_ThrowNewWeapon(self, self.weapon, 0, self.origin, randomvec() * 150 + '0 0 325');
- if(IS_CLIENT(self.realowner))
- self.realowner.monstercount -= 1;
-
self.event_damage = monsters_corpse_damage;
self.solid = SOLID_CORPSE;
self.takedamage = DAMAGE_AIM;
+ self.deadflag = DEAD_DEAD;
self.enemy = world;
self.movetype = MOVETYPE_TOSS;
self.moveto = self.origin;
self.state = 0;
self.attack_finished_single = 0;
- if not(self.flags & FL_FLY)
+ if(!(self.flags & FL_FLY))
self.velocity = '0 0 0';
- self.SendFlags |= MSF_MOVE;
-
- // number of monsters spawned with mobspawn command
- totalspawned -= 1;
-
MON_ACTION(self.monsterid, MR_DEATH);
}
void monsters_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
{
+
if(self.frozen && deathtype != DEATH_KILL)
return;
if(time < self.pain_finished && deathtype != DEATH_KILL)
return;
- if(time < self.spawnshieldtime)
+ if(time < self.spawnshieldtime && deathtype != DEATH_KILL)
return;
vector v;
float take, save;
- v = healtharmor_applydamage(self.armorvalue, self.m_armor_blockpercent, damage);
+ v = healtharmor_applydamage(self.armorvalue, self.m_armor_blockpercent, deathtype, damage);
take = v_x;
save = v_y;
self.health -= take;
+ WaypointSprite_UpdateHealth(self.sprite, self.health);
+
self.dmg_time = time;
if(sound_allowed(MSG_BROADCAST, attacker) && deathtype != DEATH_DROWN)
SUB_UseTargets();
self.target2 = self.oldtarget2; // reset to original target on death, incase we respawn
- monster_die();
+ monster_die(attacker, (self.health <= -100 || deathtype == DEATH_KILL));
+
+ WaypointSprite_Kill(self.sprite);
frag_attacker = attacker;
frag_target = self;
MUTATOR_CALLHOOK(MonsterDies);
- if(self.health <= -100) // check if we're already gibbed
+ if(self.health <= -100 || deathtype == DEATH_KILL) // check if we're already gibbed
{
Violence_GibSplash(self, 1, 0.5, attacker);
self.nextthink = time + 0.1;
}
}
+}
- self.SendFlags |= MSF_STATUS;
+void monster_setupcolors()
+{
+ if(IS_PLAYER(self.monster_owner))
+ self.colormap = self.monster_owner.colormap;
+ else if(teamplay && self.team)
+ self.colormap = 1024 + (self.team - 1) * 17;
+ else
+ {
+ if(self.monster_skill <= MONSTER_SKILL_EASY)
+ self.colormap = 1029;
+ else if(self.monster_skill <= MONSTER_SKILL_MEDIUM)
+ self.colormap = 1027;
+ else if(self.monster_skill <= MONSTER_SKILL_HARD)
+ self.colormap = 1038;
+ else if(self.monster_skill <= MONSTER_SKILL_INSANE)
+ self.colormap = 1028;
+ else if(self.monster_skill <= MONSTER_SKILL_NIGHTMARE)
+ self.colormap = 1032;
+ else
+ self.colormap = 1024;
+ }
}
void monster_think()
self.think = monster_think;
self.nextthink = self.ticrate;
+ if(self.ltime)
+ if(time >= self.ltime)
+ {
+ Damage(self, self, self, self.health + self.max_health, DEATH_KILL, self.origin, self.origin);
+ return;
+ }
+
MON_ACTION(self.monsterid, MR_THINK);
+
+ CSQCMODEL_AUTOUPDATE();
}
-void monster_spawn()
+float monster_spawn()
{
MON_ACTION(self.monsterid, MR_SETUP);
- if not(self.monster_respawned)
+ if(!self.monster_respawned)
+ {
Monster_CheckMinibossFlag();
+ self.health *= Monster_SkillModifier();
+ }
self.max_health = self.health;
self.pain_finished = self.nextthink;
- self.anim_start_time = time;
- if not(self.noalign)
- {
- setorigin(self, self.origin + '0 0 20');
- tracebox(self.origin + '0 0 100', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
- setorigin(self, trace_endpos);
- }
+ if(IS_PLAYER(self.monster_owner))
+ self.effects |= EF_DIMLIGHT;
- if not(self.monster_respawned)
- if not(self.skin)
+ if(!self.monster_respawned)
+ if(!self.skin)
self.skin = rint(random() * 4);
- if not(self.attack_range)
+ if(!self.attack_range)
self.attack_range = autocvar_g_monsters_attack_range;
- self.pos1 = self.origin;
-
- //monster_setupsounds(self.netname);
precache_monstersounds();
UpdateMonsterSounds();
- //monster_precachesounds(self);
if(teamplay)
self.monster_attack = TRUE; // we can have monster enemies in team games
-
+
MonsterSound(monstersound_spawn, 0, FALSE, CH_VOICE);
+ WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs_z + 15), world, self.team, self, sprite, TRUE, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0'));
+ WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
+ WaypointSprite_UpdateHealth(self.sprite, self.health);
+
self.think = monster_think;
self.nextthink = time + self.ticrate;
- self.SendFlags |= MSF_SETUP;
+ if(MUTATOR_CALLHOOK(MonsterSpawn))
+ return FALSE;
- MUTATOR_CALLHOOK(MonsterSpawn);
+ return TRUE;
}
float monster_initialize(float mon_id, float nodrop)
{
- if not(autocvar_g_monsters)
+ if(!autocvar_g_monsters)
return FALSE;
entity mon = get_monsterinfo(mon_id);
+ if(!self.monster_skill)
+ self.monster_skill = cvar("g_monsters_skill");
+
// support for quake style removing monsters based on skill
- switch(monster_skill)
- {
- case 0:
- case 1: if(self.spawnflags & MONSTERSKILL_NOTEASY) return FALSE; break;
- case 2: if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) return FALSE; break;
- default:
- case 3: if(self.spawnflags & MONSTERSKILL_NOTHARD) return FALSE; break;
- }
+ if(self.monster_skill == MONSTER_SKILL_EASY) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return FALSE; }
+ if(self.monster_skill == MONSTER_SKILL_MEDIUM) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return FALSE; }
+ if(self.monster_skill == MONSTER_SKILL_HARD) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return FALSE; }
if(self.team && !teamplay)
self.team = 0;
- if not(self.spawnflags & MONSTERFLAG_SPAWNED) // naturally spawned monster
- if not(self.monster_respawned)
+ if(!(self.spawnflags & MONSTERFLAG_SPAWNED)) // naturally spawned monster
+ if(!self.monster_respawned)
monsters_total += 1;
+ setmodel(self, mon.model);
setsize(self, mon.mins, mon.maxs);
self.flags = FL_MONSTER;
self.takedamage = DAMAGE_AIM;
self.enemy = world;
self.velocity = '0 0 0';
self.moveto = self.origin;
+ self.pos1 = self.origin;
self.pos2 = self.angles;
self.reset = monsters_reset;
self.netname = mon.netname;
self.scale = 1;
self.noalign = nodrop;
self.spawn_time = time;
+ self.spider_slowness = 0;
self.gravity = 1;
self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
+ if(autocvar_g_fullbrightplayers)
+ self.effects |= EF_FULLBRIGHT;
+
+ if(autocvar_g_nodepthtestplayers)
+ self.effects |= EF_NODEPTHTEST;
+
if(mon.spawnflags & MONSTER_TYPE_SWIM)
self.flags |= FL_SWIM;
if(mon.spawnflags & MONSTER_SIZE_BROKEN)
self.scale = 1.3;
- if not(self.ticrate)
+ if(!self.ticrate)
self.ticrate = autocvar_g_monsters_think_delay;
self.ticrate = bound(sys_frametime, self.ticrate, 60);
- if not(self.m_armor_blockpercent)
+ if(!self.m_armor_blockpercent)
self.m_armor_blockpercent = 0.5;
- if not(self.target_range)
+ if(!self.target_range)
self.target_range = autocvar_g_monsters_target_range;
- if not(self.respawntime)
+ if(!self.respawntime)
self.respawntime = autocvar_g_monsters_respawn_delay;
- if not(self.monster_moveflags)
+ if(!self.monster_moveflags)
self.monster_moveflags = MONSTER_MOVE_WANDER;
- monster_link(monster_spawn);
+ if(!self.noalign)
+ {
+ setorigin(self, self.origin + '0 0 20');
+ tracebox(self.origin + '0 0 64', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
+ setorigin(self, trace_endpos);
+ }
+
+ if(!monster_spawn())
+ return FALSE;
+
+ if(!self.monster_respawned)
+ monster_setupcolors();
+
+ CSQCMODEL_AUTOINIT();
return TRUE;
}