#include "sv_monsters.qh"
+#include <common/constants.qh>
+#include <common/deathtypes/all.qh>
+#include <common/items/_mod.qh>
+#include <common/mapobjects/teleporters.qh>
+#include <common/mapobjects/triggers.qh>
+#include <common/monsters/all.qh>
+#include <common/physics/movelib.qh>
+#include <common/stats.qh>
+#include <common/teams.qh>
+#include <common/turrets/sv_turrets.qh>
+#include <common/turrets/util.qh>
+#include <common/util.qh>
+#include <common/vehicles/all.qh>
+#include <common/weapons/_all.qh>
+#include <common/weapons/_mod.qh>
+#include <lib/csqcmodel/sv_model.qh>
#include <lib/warpzone/common.qh>
-#include "../constants.qh"
-#include "../teams.qh"
-#include "../util.qh"
-#include "all.qh"
-#include "../physics/movelib.qh"
-#include "../weapons/_mod.qh"
#include <server/autocvars.qh>
-#include <common/weapons/_all.qh>
-#include <common/stats.qh>
-#include <server/damage.qh>
-#include "../deathtypes/all.qh"
-#include <server/items/items.qh>
-#include <server/mutators/_mod.qh>
-#include <server/steerlib.qh>
-#include "../turrets/sv_turrets.qh"
-#include "../turrets/util.qh"
-#include "../vehicles/all.qh"
#include <server/campaign.qh>
#include <server/cheats.qh>
#include <server/command/_mod.qh>
-#include <common/items/_mod.qh>
-#include <common/mapobjects/teleporters.qh>
-#include "../mapobjects/triggers.qh"
-#include <lib/csqcmodel/sv_model.qh>
+#include <server/damage.qh>
+#include <server/items/items.qh>
+#include <server/mutators/_mod.qh>
#include <server/round_handler.qh>
+#include <server/steerlib.qh>
#include <server/weapons/_mod.qh>
void monsters_setstatus(entity this)