else
this.colormap = 1024;
}
+
+ if(this.colormap > 0)
+ this.glowmod = colormapPaletteColor(this.colormap & 0x0F, false);
+ else
+ this.glowmod = '1 1 1';
}
void monster_changeteam(entity this, int newteam)
entity targ = this.goalentity;
if (MUTATOR_CALLHOOK(MonsterMove, this, runspeed, walkspeed, targ)
- || gameover
+ || game_stopped
|| this.draggedby != NULL
|| (round_handler_IsActive() && !round_handler_IsRoundStarted())
|| time < game_starttime
// don't check for enemies, just keep walking in a straight line
void Monster_Move_2D(entity this, float mspeed, bool allow_jumpoff)
{
- if(gameover || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || this.draggedby != NULL || time < game_starttime || (autocvar_g_campaign && !campaign_bots_may_start) || time < this.spawn_time)
+ if(game_stopped || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || this.draggedby != NULL || time < game_starttime || (autocvar_g_campaign && !campaign_bots_may_start) || time < this.spawn_time)
{
mspeed = 0;
if(time >= this.spawn_time)