#ifndef MENUQC
-bool m_wyvern(int);
+bool M_Wyvern(int);
#endif
REGISTER_MONSTER_SIMPLE(
/* MON_##id */ WYVERN,
/* fullname */ _("Wyvern")
) {
#ifndef MENUQC
- this.monster_func = m_wyvern;
+ this.monster_func = M_Wyvern;
+ this.monster_func(MR_PRECACHE);
#endif
}
#ifdef SVQC
float autocvar_g_monster_wyvern_health;
+float autocvar_g_monster_wyvern_damageforcescale = 0.6;
float autocvar_g_monster_wyvern_attack_fireball_damage;
float autocvar_g_monster_wyvern_attack_fireball_edgedamage;
float autocvar_g_monster_wyvern_attack_fireball_damagetime;
float autocvar_g_monster_wyvern_speed_run;
float autocvar_g_monster_wyvern_speed_walk;
+/*
const float wyvern_anim_hover = 0;
const float wyvern_anim_fly = 1;
const float wyvern_anim_magic = 2;
const float wyvern_anim_pain = 3;
const float wyvern_anim_death = 4;
+*/
-void wyvern_fireball_explode()
+void M_Wyvern_Attack_Fireball_Explode()
{
entity e;
if(self)
RadiusDamage(self, self.realowner, (autocvar_g_monster_wyvern_attack_fireball_damage), (autocvar_g_monster_wyvern_attack_fireball_edgedamage), (autocvar_g_monster_wyvern_attack_fireball_force), world, world, (autocvar_g_monster_wyvern_attack_fireball_radius), self.projectiledeathtype, world);
for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= (autocvar_g_monster_wyvern_attack_fireball_radius))
- Fire_AddDamage(e, self, 5 * Monster_SkillModifier(), (autocvar_g_monster_wyvern_attack_fireball_damagetime), self.projectiledeathtype);
+ Fire_AddDamage(e, self, 5 * MONSTER_SKILLMOD(self), (autocvar_g_monster_wyvern_attack_fireball_damagetime), self.projectiledeathtype);
remove(self);
}
}
-void wyvern_fireball_touch()
+void M_Wyvern_Attack_Fireball_Touch()
{
PROJECTILE_TOUCH;
- wyvern_fireball_explode();
+ M_Wyvern_Attack_Fireball_Explode();
}
-void wyvern_fireball()
+void M_Wyvern_Attack_Fireball()
{
entity missile = spawn();
vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
missile.velocity = dir * (autocvar_g_monster_wyvern_attack_fireball_speed);
missile.avelocity = '300 300 300';
missile.nextthink = time + 5;
- missile.think = wyvern_fireball_explode;
+ missile.think = M_Wyvern_Attack_Fireball_Explode;
missile.enemy = self.enemy;
- missile.touch = wyvern_fireball_touch;
+ missile.touch = M_Wyvern_Attack_Fireball_Touch;
CSQCProjectile(missile, true, PROJECTILE_FIREMINE, true);
}
-float wyvern_attack(float attack_type)
+float M_Wyvern_Attack(float attack_type)
{
switch(attack_type)
{
case MONSTER_ATTACK_RANGED:
{
self.attack_finished_single = time + 1.2;
+ self.anim_finished = time + 1.2;
- wyvern_fireball();
+ M_Wyvern_Attack_Fireball();
return true;
}
return false;
}
-void spawnfunc_monster_wyvern()
-{
- self.classname = "monster_wyvern";
-
- if(!monster_initialize(MON_WYVERN.monsterid)) { remove(self); return; }
-}
-
-// compatibility with old spawns
-void spawnfunc_monster_wizard() { spawnfunc_monster_wyvern(); }
+void spawnfunc_monster_wyvern() { Monster_Spawn(MON_WYVERN.monsterid); }
+#endif // SVQC
-float m_wyvern(float req)
+bool M_Wyvern(int req)
{
switch(req)
{
+ #ifdef SVQC
case MR_THINK:
{
- monster_move((autocvar_g_monster_wyvern_speed_run), (autocvar_g_monster_wyvern_speed_walk), (autocvar_g_monster_wyvern_speed_stop), wyvern_anim_fly, wyvern_anim_hover, wyvern_anim_hover);
+ return true;
+ }
+ case MR_PAIN:
+ {
+ self.pain_finished = time + 0.5;
+ setanim(self, self.anim_pain1, true, true, false);
return true;
}
case MR_DEATH:
{
- self.frame = wyvern_anim_death;
+ setanim(self, self.anim_die1, false, true, true);
self.velocity_x = -200 + 400 * random();
self.velocity_y = -200 + 400 * random();
self.velocity_z = 100 + 100 * random();
return true;
}
+ #endif
+ #ifndef MENUQC
+ case MR_ANIM:
+ {
+ vector none = '0 0 0';
+ self.anim_die1 = animfixfps(self, '4 1 0.5', none); // 2 seconds
+ self.anim_walk = animfixfps(self, '1 1 1', none);
+ self.anim_idle = animfixfps(self, '0 1 1', none);
+ self.anim_pain1 = animfixfps(self, '3 1 2', none); // 0.5 seconds
+ self.anim_shoot = animfixfps(self, '2 1 5', none); // analyze models and set framerate
+ self.anim_run = animfixfps(self, '1 1 1', none);
+
+ return true;
+ }
+ #endif
+ #ifdef SVQC
case MR_SETUP:
{
if(!self.health) self.health = (autocvar_g_monster_wyvern_health);
+ if(!self.speed) { self.speed = (autocvar_g_monster_wyvern_speed_walk); }
+ if(!self.speed2) { self.speed2 = (autocvar_g_monster_wyvern_speed_run); }
+ if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_wyvern_speed_stop); }
+ if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_wyvern_damageforcescale); }
self.monster_loot = spawnfunc_item_cells;
- self.monster_attackfunc = wyvern_attack;
- self.frame = wyvern_anim_hover;
+ self.monster_attackfunc = M_Wyvern_Attack;
return true;
}
precache_model("models/monsters/wizard.mdl");
return true;
}
+ #endif
}
return true;
}
-
-#endif // SVQC
-#ifdef CSQC
-float m_wyvern(float req)
-{
- switch(req)
- {
- case MR_PRECACHE:
- {
- return true;
- }
- }
-
- return true;
-}
-
-#endif // CSQC