]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/wyvern.qc
Purge self from most of the monster code
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / wyvern.qc
index 4fde5311d823d2afe81725016edf2978c57b9b07..02b6a59508980f7ac29015967157f79b39af438e 100644 (file)
@@ -56,7 +56,7 @@ METHOD(WyvernAttack, wr_think, void(WyvernAttack thiswep, entity actor, .entity
                if (IS_MONSTER(actor)) {
                        actor.attack_finished_single[0] = time + 1.2;
                        actor.anim_finished = time + 1.2;
-                       monster_makevectors(actor.enemy);
+                       monster_makevectors(actor, actor.enemy);
                }
 
                entity missile = spawn();
@@ -119,18 +119,17 @@ void M_Wyvern_Attack_Fireball_Touch()
        M_Wyvern_Attack_Fireball_Explode();
 }
 
-float M_Wyvern_Attack(float attack_type, entity targ)
+bool M_Wyvern_Attack(int attack_type, entity actor, entity targ)
 {
-       SELFPARAM();
        .entity weaponentity = weaponentities[0];
        switch(attack_type)
        {
                case MONSTER_ATTACK_MELEE:
                case MONSTER_ATTACK_RANGED:
                {
-                       w_shotdir = normalize((self.enemy.origin + '0 0 10') - self.origin);
+                       w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
                        Weapon wep = WEP_WYVERN_ATTACK;
-                       wep.wr_think(wep, self, weaponentity, 1);
+                       wep.wr_think(wep, actor, weaponentity, 1);
                        return true;
                }
        }
@@ -138,59 +137,54 @@ float M_Wyvern_Attack(float attack_type, entity targ)
        return false;
 }
 
-spawnfunc(monster_wyvern) { Monster_Spawn(MON_WYVERN.monsterid); }
+spawnfunc(monster_wyvern) { Monster_Spawn(this, MON_WYVERN.monsterid); }
 #endif // SVQC
 
                #ifdef SVQC
-               METHOD(Wyvern, mr_think, bool(Wyvern thismon))
+               METHOD(Wyvern, mr_think, bool(Wyvern thismon, entity actor))
                {
                        return true;
                }
-               METHOD(Wyvern, mr_pain, bool(Wyvern thismon))
+               METHOD(Wyvern, mr_pain, bool(Wyvern thismon, entity actor))
                {
-                       SELFPARAM();
-                       self.pain_finished = time + 0.5;
-                       setanim(self, self.anim_pain1, true, true, false);
+                       actor.pain_finished = time + 0.5;
+                       setanim(actor, actor.anim_pain1, true, true, false);
                        return true;
                }
-               METHOD(Wyvern, mr_death, bool(Wyvern thismon))
+               METHOD(Wyvern, mr_death, bool(Wyvern thismon, entity actor))
                {
-                       SELFPARAM();
-                       setanim(self, self.anim_die1, false, true, true);
-                       self.velocity_x = -200 + 400 * random();
-                       self.velocity_y = -200 + 400 * random();
-                       self.velocity_z = 100 + 100 * random();
+                       setanim(actor, actor.anim_die1, false, true, true);
+                       actor.velocity_x = -200 + 400 * random();
+                       actor.velocity_y = -200 + 400 * random();
+                       actor.velocity_z = 100 + 100 * random();
                        return true;
                }
                #endif
                #ifndef MENUQC
-               METHOD(Wyvern, mr_anim, bool(Wyvern thismon))
+               METHOD(Wyvern, mr_anim, bool(Wyvern thismon, entity actor))
                {
-                       SELFPARAM();
                        vector none = '0 0 0';
-                       self.anim_die1 = animfixfps(self, '4 1 0.5', none); // 2 seconds
-                       self.anim_walk = animfixfps(self, '1 1 1', none);
-                       self.anim_idle = animfixfps(self, '0 1 1', none);
-                       self.anim_pain1 = animfixfps(self, '3 1 2', none); // 0.5 seconds
-                       self.anim_shoot = animfixfps(self, '2 1 5', none); // analyze models and set framerate
-                       self.anim_run = animfixfps(self, '1 1 1', none);
-
+                       actor.anim_die1 = animfixfps(actor, '4 1 0.5', none); // 2 seconds
+                       actor.anim_walk = animfixfps(actor, '1 1 1', none);
+                       actor.anim_idle = animfixfps(actor, '0 1 1', none);
+                       actor.anim_pain1 = animfixfps(actor, '3 1 2', none); // 0.5 seconds
+                       actor.anim_shoot = animfixfps(actor, '2 1 5', none); // analyze models and set framerate
+                       actor.anim_run = animfixfps(actor, '1 1 1', none);
                        return true;
                }
                #endif
                #ifdef SVQC
                spawnfunc(item_cells);
-               METHOD(Wyvern, mr_setup, bool(Wyvern thismon))
+               METHOD(Wyvern, mr_setup, bool(Wyvern thismon, entity actor))
                {
-                       SELFPARAM();
-                       if(!self.health) self.health = (autocvar_g_monster_wyvern_health);
-                       if(!self.speed) { self.speed = (autocvar_g_monster_wyvern_speed_walk); }
-                       if(!self.speed2) { self.speed2 = (autocvar_g_monster_wyvern_speed_run); }
-                       if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_wyvern_speed_stop); }
-                       if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_wyvern_damageforcescale); }
-
-                       self.monster_loot = spawnfunc_item_cells;
-                       self.monster_attackfunc = M_Wyvern_Attack;
+                       if(!actor.health) actor.health = (autocvar_g_monster_wyvern_health);
+                       if(!actor.speed) { actor.speed = (autocvar_g_monster_wyvern_speed_walk); }
+                       if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_wyvern_speed_run); }
+                       if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_wyvern_speed_stop); }
+                       if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_wyvern_damageforcescale); }
+
+                       actor.monster_loot = spawnfunc_item_cells;
+                       actor.monster_attackfunc = M_Wyvern_Attack;
 
                        return true;
                }