if (IS_MONSTER(actor)) {
actor.attack_finished_single[0] = time + 1.2;
actor.anim_finished = time + 1.2;
- monster_makevectors(actor.enemy);
+ monster_makevectors(actor, actor.enemy);
}
entity missile = spawn();
M_Wyvern_Attack_Fireball_Explode();
}
-float M_Wyvern_Attack(float attack_type, entity targ)
+bool M_Wyvern_Attack(int attack_type, entity actor, entity targ)
{
- SELFPARAM();
.entity weaponentity = weaponentities[0];
switch(attack_type)
{
case MONSTER_ATTACK_MELEE:
case MONSTER_ATTACK_RANGED:
{
- w_shotdir = normalize((self.enemy.origin + '0 0 10') - self.origin);
+ w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
Weapon wep = WEP_WYVERN_ATTACK;
- wep.wr_think(wep, self, weaponentity, 1);
+ wep.wr_think(wep, actor, weaponentity, 1);
return true;
}
}
return false;
}
-spawnfunc(monster_wyvern) { Monster_Spawn(MON_WYVERN.monsterid); }
+spawnfunc(monster_wyvern) { Monster_Spawn(this, MON_WYVERN.monsterid); }
#endif // SVQC
#ifdef SVQC
- METHOD(Wyvern, mr_think, bool(Wyvern thismon))
+ METHOD(Wyvern, mr_think, bool(Wyvern thismon, entity actor))
{
return true;
}
- METHOD(Wyvern, mr_pain, bool(Wyvern thismon))
+ METHOD(Wyvern, mr_pain, bool(Wyvern thismon, entity actor))
{
- SELFPARAM();
- self.pain_finished = time + 0.5;
- setanim(self, self.anim_pain1, true, true, false);
+ actor.pain_finished = time + 0.5;
+ setanim(actor, actor.anim_pain1, true, true, false);
return true;
}
- METHOD(Wyvern, mr_death, bool(Wyvern thismon))
+ METHOD(Wyvern, mr_death, bool(Wyvern thismon, entity actor))
{
- SELFPARAM();
- setanim(self, self.anim_die1, false, true, true);
- self.velocity_x = -200 + 400 * random();
- self.velocity_y = -200 + 400 * random();
- self.velocity_z = 100 + 100 * random();
+ setanim(actor, actor.anim_die1, false, true, true);
+ actor.velocity_x = -200 + 400 * random();
+ actor.velocity_y = -200 + 400 * random();
+ actor.velocity_z = 100 + 100 * random();
return true;
}
#endif
#ifndef MENUQC
- METHOD(Wyvern, mr_anim, bool(Wyvern thismon))
+ METHOD(Wyvern, mr_anim, bool(Wyvern thismon, entity actor))
{
- SELFPARAM();
vector none = '0 0 0';
- self.anim_die1 = animfixfps(self, '4 1 0.5', none); // 2 seconds
- self.anim_walk = animfixfps(self, '1 1 1', none);
- self.anim_idle = animfixfps(self, '0 1 1', none);
- self.anim_pain1 = animfixfps(self, '3 1 2', none); // 0.5 seconds
- self.anim_shoot = animfixfps(self, '2 1 5', none); // analyze models and set framerate
- self.anim_run = animfixfps(self, '1 1 1', none);
-
+ actor.anim_die1 = animfixfps(actor, '4 1 0.5', none); // 2 seconds
+ actor.anim_walk = animfixfps(actor, '1 1 1', none);
+ actor.anim_idle = animfixfps(actor, '0 1 1', none);
+ actor.anim_pain1 = animfixfps(actor, '3 1 2', none); // 0.5 seconds
+ actor.anim_shoot = animfixfps(actor, '2 1 5', none); // analyze models and set framerate
+ actor.anim_run = animfixfps(actor, '1 1 1', none);
return true;
}
#endif
#ifdef SVQC
spawnfunc(item_cells);
- METHOD(Wyvern, mr_setup, bool(Wyvern thismon))
+ METHOD(Wyvern, mr_setup, bool(Wyvern thismon, entity actor))
{
- SELFPARAM();
- if(!self.health) self.health = (autocvar_g_monster_wyvern_health);
- if(!self.speed) { self.speed = (autocvar_g_monster_wyvern_speed_walk); }
- if(!self.speed2) { self.speed2 = (autocvar_g_monster_wyvern_speed_run); }
- if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_wyvern_speed_stop); }
- if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_wyvern_damageforcescale); }
-
- self.monster_loot = spawnfunc_item_cells;
- self.monster_attackfunc = M_Wyvern_Attack;
+ if(!actor.health) actor.health = (autocvar_g_monster_wyvern_health);
+ if(!actor.speed) { actor.speed = (autocvar_g_monster_wyvern_speed_walk); }
+ if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_wyvern_speed_run); }
+ if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_wyvern_speed_stop); }
+ if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_wyvern_damageforcescale); }
+
+ actor.monster_loot = spawnfunc_item_cells;
+ actor.monster_attackfunc = M_Wyvern_Attack;
return true;
}