CLASS(Troll, Monster)
ATTRIB(Troll, spawnflags, int, MON_FLAG_SUPERMONSTER | MON_FLAG_MELEE);
- ATTRIB(Troll, mins, vector, '-45 -45 -24');
- ATTRIB(Troll, maxs, vector, '45 45 160');
+ ATTRIB(Troll, m_mins, vector, '-45 -45 -24');
+ ATTRIB(Troll, m_maxs, vector, '45 45 160');
#ifdef GAMEQC
ATTRIB(Troll, m_model, Model, MDL_MON_TROLL);
#endif
ATTRIB(Troll, monster_name, string, _("Troll"));
ENDCLASS(Troll)
-REGISTER_MONSTER(TROLL, NEW(Troll)) {
-#ifdef GAMEQC
- this.mr_precache(this);
-#endif
-}
+REGISTER_MONSTER(TROLL, NEW(Troll));