]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/spider.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / spider.qc
index 8c90ade8a4c0f3c41bd1fd46edebce68667c0285..5954d2495867b3c2c7c6f8fca103e529af8b97e6 100644 (file)
@@ -10,6 +10,7 @@ float autocvar_g_monster_spider_attack_web_damagetime;
 float autocvar_g_monster_spider_attack_web_speed;
 float autocvar_g_monster_spider_attack_web_speed_up;
 float autocvar_g_monster_spider_attack_web_delay;
+float autocvar_g_monster_spider_attack_web_range = 800;
 
 float autocvar_g_monster_spider_attack_bite_damage;
 float autocvar_g_monster_spider_attack_bite_delay;
@@ -18,16 +19,12 @@ void M_Spider_Attack_Web(entity this);
 
 REGISTER_MUTATOR(spiderweb, true);
 
-MUTATOR_HOOKFUNCTION(spiderweb, PlayerPhysics)
+MUTATOR_HOOKFUNCTION(spiderweb, PlayerPhysics_UpdateStats)
 {
-    entity player = M_ARGV(0, entity);
-
-       if (time >= player.spider_slowness)
-               return false;
-       PHYS_MAXSPEED(player) *= 0.5; // half speed while slow from spider
-       PHYS_MAXAIRSPEED(player) *= 0.5;
-       PHYS_AIRSPEEDLIMIT_NONQW(player) *= 0.5;
-       PHYS_AIRSTRAFEACCELERATE(player) *= 0.5;
+       entity player = M_ARGV(0, entity);
+
+       if(time < player.spider_slowness)
+               STAT(MOVEVARS_HIGHSPEED, player) *= 0.5;
 }
 
 MUTATOR_HOOKFUNCTION(spiderweb, MonsterMove)
@@ -62,15 +59,18 @@ METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity
     TC(SpiderAttack, thiswep);
     bool isPlayer = IS_PLAYER(actor);
     if (fire & 1)
-    if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_monster_spider_attack_web_delay)) {
+    if ((!isPlayer && time >= actor.spider_web_delay) || (isPlayer && weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_monster_spider_attack_web_delay))) {
                if (!isPlayer) {
-                       actor.spider_web_delay = time + 3;
+                       actor.spider_web_delay = time + autocvar_g_monster_spider_attack_web_delay;
                        setanim(actor, actor.anim_shoot, true, true, true);
-                       actor.attack_finished_single[0] = time + (autocvar_g_monster_spider_attack_web_delay);
-                       actor.anim_finished = time + 1;
+                       if(actor.animstate_endtime > time)
+                               actor.anim_finished = actor.animstate_endtime;
+                       else
+                               actor.anim_finished = time + 1;
+                       actor.attack_finished_single[0] = actor.anim_finished + 0.2;
                }
         if (isPlayer) actor.enemy = Monster_FindTarget(actor);
-        W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0);
+        W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0, DEATH_MONSTER_SPIDER.m_id);
        if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
                M_Spider_Attack_Web(actor);
         weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
@@ -105,9 +105,9 @@ void M_Spider_Attack_Web_Explode(entity this)
        if(this)
        {
                Send_Effect(EFFECT_ELECTRO_IMPACT, this.origin, '0 0 0', 1);
-               RadiusDamage(this, this.realowner, 0, 0, 25, NULL, NULL, 25, this.projectiledeathtype, NULL);
+               RadiusDamage(this, this.realowner, 0, 0, 25, NULL, NULL, 25, this.projectiledeathtype, DMG_NOWEP, NULL);
 
-               FOREACH_ENTITY_RADIUS(this.origin, 25, it != this && it.takedamage && !IS_DEAD(it) && it.health > 0 && it.monsterid != MON_SPIDER.monsterid,
+               FOREACH_ENTITY_RADIUS(this.origin, 25, it != this && it.takedamage && !IS_DEAD(it) && GetResourceAmount(it, RESOURCE_HEALTH) > 0 && it.monsterid != MON_SPIDER.monsterid,
                {
                        it.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
                });
@@ -155,7 +155,7 @@ void M_Spider_Attack_Web(entity this)
        setsize(proj, '-4 -4 -4', '4 4 4');
        proj.takedamage = DAMAGE_NO;
        proj.damageforcescale = 0;
-       proj.health = 500;
+       SetResourceAmountExplicit(proj, RESOURCE_HEALTH, 500);
        proj.event_damage = func_null;
        proj.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, proj);
@@ -182,8 +182,11 @@ bool M_Spider_Attack(int attack_type, entity actor, entity targ, .entity weapone
                }
                case MONSTER_ATTACK_RANGED:
                {
-                       wep.wr_think(wep, actor, weaponentity, 1);
-                       return true;
+                       if(vdist(actor.enemy.origin - actor.origin, <=, autocvar_g_monster_spider_attack_web_range))
+                       {
+                               wep.wr_think(wep, actor, weaponentity, 1);
+                               return true;
+                       }
                }
        }
 
@@ -203,14 +206,15 @@ METHOD(Spider, mr_think, bool(Spider this, entity actor))
 METHOD(Spider, mr_pain, float(Spider this, entity actor, float damage_take, entity attacker, float deathtype))
 {
     TC(Spider, this);
+    setanim(actor, ((random() > 0.5) ? actor.anim_pain2 : actor.anim_pain1), true, true, false);
+    actor.pain_finished = actor.animstate_endtime;
     return damage_take;
 }
 
 METHOD(Spider, mr_death, bool(Spider this, entity actor))
 {
     TC(Spider, this);
-    setanim(actor, actor.anim_melee, false, true, true);
-    actor.angles_x = 180;
+    setanim(actor, ((random() > 0.5) ? actor.anim_die2 : actor.anim_die1), false, true, true);
     return true;
 }
 #endif
@@ -219,34 +223,41 @@ METHOD(Spider, mr_anim, bool(Spider this, entity actor))
 {
     TC(Spider, this);
     vector none = '0 0 0';
-    actor.anim_walk = animfixfps(actor, '1 1 1', none);
-    actor.anim_idle = animfixfps(actor, '0 1 1', none);
-    actor.anim_melee = animfixfps(actor, '2 1 5', none); // analyze models and set framerate
-    actor.anim_shoot = animfixfps(actor, '3 1 5', none); // analyze models and set framerate
-    actor.anim_run = animfixfps(actor, '1 1 1', none);
+    actor.anim_melee = animfixfps(actor, '0 1 5', none); // analyze models and set framerate
+    actor.anim_die1 = animfixfps(actor, '1 1 1', none);
+    actor.anim_die2 = animfixfps(actor, '2 1 1', none);
+    actor.anim_shoot = animfixfps(actor, '3 1 1', none);
+    //actor.anim_fire2 = animfixfps(actor, '4 1 1', none);
+    actor.anim_idle = animfixfps(actor, '5 1 1', none);
+    //actor.anim_sight = animfixfps(actor, '6 1 1', none);
+    actor.anim_pain1 = animfixfps(actor, '7 1 1', none);
+    actor.anim_pain2 = animfixfps(actor, '8 1 1', none);
+    //actor.anim_pain3 = animfixfps(actor, '9 1 1', none);
+    actor.anim_walk = animfixfps(actor, '10 1 1', none);
+    actor.anim_run = animfixfps(actor, '10 1 1', none); // temp?
+    //actor.anim_forwardright = animfixfps(actor, '11 1 1', none);
+    //actor.anim_walkright = animfixfps(actor, '12 1 1', none);
+    //actor.anim_walkbackright = animfixfps(actor, '13 1 1', none);
+    //actor.anim_walkback = animfixfps(actor, '14 1 1', none);
+    //actor.anim_walkbackleft = animfixfps(actor, '15 1 1', none);
+    //actor.anim_walkleft = animfixfps(actor, '16 1 1', none);
+    //actor.anim_forwardleft = animfixfps(actor, '17 1 1', none);
     return true;
 }
 #endif
 #ifdef SVQC
-spawnfunc(item_health_medium);
 METHOD(Spider, mr_setup, bool(Spider this, entity actor))
 {
     TC(Spider, this);
-    if(!actor.health) actor.health = (autocvar_g_monster_spider_health);
+    if(!GetResourceAmount(this, RESOURCE_HEALTH)) SetResourceAmountExplicit(actor, RESOURCE_HEALTH, autocvar_g_monster_spider_health);
     if(!actor.speed) { actor.speed = (autocvar_g_monster_spider_speed_walk); }
     if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_spider_speed_run); }
     if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_spider_speed_stop); }
     if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_spider_damageforcescale); }
 
-    actor.monster_loot = spawnfunc_item_health_medium;
+    actor.monster_loot = ITEM_HealthMedium;
     actor.monster_attackfunc = M_Spider_Attack;
 
     return true;
 }
-
-METHOD(Spider, mr_precache, bool(Spider this))
-{
-    TC(Spider, this);
-    return true;
-}
 #endif