]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/spider.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / spider.qc
index 77a528cab0d41b6d260dadb19099c8172fa3be1a..5954d2495867b3c2c7c6f8fca103e529af8b97e6 100644 (file)
@@ -10,6 +10,7 @@ float autocvar_g_monster_spider_attack_web_damagetime;
 float autocvar_g_monster_spider_attack_web_speed;
 float autocvar_g_monster_spider_attack_web_speed_up;
 float autocvar_g_monster_spider_attack_web_delay;
+float autocvar_g_monster_spider_attack_web_range = 800;
 
 float autocvar_g_monster_spider_attack_bite_damage;
 float autocvar_g_monster_spider_attack_bite_delay;
@@ -58,15 +59,18 @@ METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity
     TC(SpiderAttack, thiswep);
     bool isPlayer = IS_PLAYER(actor);
     if (fire & 1)
-    if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_monster_spider_attack_web_delay)) {
+    if ((!isPlayer && time >= actor.spider_web_delay) || (isPlayer && weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_monster_spider_attack_web_delay))) {
                if (!isPlayer) {
-                       actor.spider_web_delay = time + 3;
+                       actor.spider_web_delay = time + autocvar_g_monster_spider_attack_web_delay;
                        setanim(actor, actor.anim_shoot, true, true, true);
-                       actor.attack_finished_single[0] = time + (autocvar_g_monster_spider_attack_web_delay);
-                       actor.anim_finished = time + 1;
+                       if(actor.animstate_endtime > time)
+                               actor.anim_finished = actor.animstate_endtime;
+                       else
+                               actor.anim_finished = time + 1;
+                       actor.attack_finished_single[0] = actor.anim_finished + 0.2;
                }
         if (isPlayer) actor.enemy = Monster_FindTarget(actor);
-        W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0);
+        W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0, DEATH_MONSTER_SPIDER.m_id);
        if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
                M_Spider_Attack_Web(actor);
         weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
@@ -101,9 +105,9 @@ void M_Spider_Attack_Web_Explode(entity this)
        if(this)
        {
                Send_Effect(EFFECT_ELECTRO_IMPACT, this.origin, '0 0 0', 1);
-               RadiusDamage(this, this.realowner, 0, 0, 25, NULL, NULL, 25, this.projectiledeathtype, NULL);
+               RadiusDamage(this, this.realowner, 0, 0, 25, NULL, NULL, 25, this.projectiledeathtype, DMG_NOWEP, NULL);
 
-               FOREACH_ENTITY_RADIUS(this.origin, 25, it != this && it.takedamage && !IS_DEAD(it) && it.health > 0 && it.monsterid != MON_SPIDER.monsterid,
+               FOREACH_ENTITY_RADIUS(this.origin, 25, it != this && it.takedamage && !IS_DEAD(it) && GetResourceAmount(it, RESOURCE_HEALTH) > 0 && it.monsterid != MON_SPIDER.monsterid,
                {
                        it.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
                });
@@ -151,7 +155,7 @@ void M_Spider_Attack_Web(entity this)
        setsize(proj, '-4 -4 -4', '4 4 4');
        proj.takedamage = DAMAGE_NO;
        proj.damageforcescale = 0;
-       proj.health = 500;
+       SetResourceAmountExplicit(proj, RESOURCE_HEALTH, 500);
        proj.event_damage = func_null;
        proj.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, proj);
@@ -178,8 +182,11 @@ bool M_Spider_Attack(int attack_type, entity actor, entity targ, .entity weapone
                }
                case MONSTER_ATTACK_RANGED:
                {
-                       wep.wr_think(wep, actor, weaponentity, 1);
-                       return true;
+                       if(vdist(actor.enemy.origin - actor.origin, <=, autocvar_g_monster_spider_attack_web_range))
+                       {
+                               wep.wr_think(wep, actor, weaponentity, 1);
+                               return true;
+                       }
                }
        }
 
@@ -242,7 +249,7 @@ METHOD(Spider, mr_anim, bool(Spider this, entity actor))
 METHOD(Spider, mr_setup, bool(Spider this, entity actor))
 {
     TC(Spider, this);
-    if(!actor.health) actor.health = (autocvar_g_monster_spider_health);
+    if(!GetResourceAmount(this, RESOURCE_HEALTH)) SetResourceAmountExplicit(actor, RESOURCE_HEALTH, autocvar_g_monster_spider_health);
     if(!actor.speed) { actor.speed = (autocvar_g_monster_spider_speed_walk); }
     if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_spider_speed_run); }
     if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_spider_speed_stop); }