bool M_Spider_Attack(int attack_type, entity actor, entity targ, .entity weaponentity)
{
+ Weapon wep = WEP_SPIDER_ATTACK;
switch(attack_type)
{
- Weapon wep = WEP_SPIDER_ATTACK;
case MONSTER_ATTACK_MELEE:
{
wep.wr_think(wep, actor, weaponentity, 2);