]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/shambler.qc
Merge branch 'master' into Mario/weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / shambler.qc
index 5da537c2723e46583bc7a08710a329c80d8a6348..7c46a1da15f087bf1cbf15e001bbb5f84978dafc 100644 (file)
@@ -1,12 +1,12 @@
 #ifdef REGISTER_MONSTER
 REGISTER_MONSTER(
-/* MON_##id      */ SHAMBLER,
-/* function      */ m_shambler,
+/* MON_##id   */ SHAMBLER,
+/* function   */ m_shambler,
 /* spawnflags */ MONSTER_SIZE_BROKEN | MON_FLAG_SUPERMONSTER | MON_FLAG_MELEE | MON_FLAG_RANGED,
 /* mins,maxs  */ '-41 -41 -31', '41 41 65',
-/* model         */ "shambler.mdl",
-/* netname       */ "shambler",
-/* fullname      */ _("Shambler")
+/* model      */ "shambler.mdl",
+/* netname    */ "shambler",
+/* fullname   */ _("Shambler")
 );
 
 #else
@@ -74,7 +74,7 @@ void shambler_lightning_explode()
        if(self.movetype == MOVETYPE_NONE)
                self.velocity = self.oldvelocity;
 
-       RadiusDamage (self, self.realowner, (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_radius), world, (autocvar_g_monster_shambler_attack_lightning_force), self.projectiledeathtype, other);
+       RadiusDamage (self, self.realowner, (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_radius), world, world, (autocvar_g_monster_shambler_attack_lightning_force), self.projectiledeathtype, other);
 
        for(head = findradius(self.origin, (autocvar_g_monster_shambler_attack_lightning_radius_zap)); head; head = head.chain) if(head != self.realowner) if(head.takedamage)
        {
@@ -148,7 +148,7 @@ void shambler_lightning()
        gren.event_damage = shambler_lightning_damage;
        gren.damagedbycontents = TRUE;
        gren.missile_flags = MIF_SPLASH | MIF_ARC;
-       W_SetupProjectileVelocityEx(gren, v_forward, v_up, (autocvar_g_monster_shambler_attack_lightning_speed), (autocvar_g_monster_shambler_attack_lightning_speed_up), 0, 0, FALSE);
+       W_SetupProjVelocity_Explicit(gren, v_forward, v_up, (autocvar_g_monster_shambler_attack_lightning_speed), (autocvar_g_monster_shambler_attack_lightning_speed_up), 0, 0, FALSE);
 
        gren.angles = vectoangles (gren.velocity);
        gren.flags = FL_PROJECTILE;
@@ -168,6 +168,7 @@ float shambler_attack(float attack_type)
                case MONSTER_ATTACK_RANGED:
                {
                        if(time >= self.shambler_lastattack) // shambler doesn't attack much
+                       if(self.flags & FL_ONGROUND)
                        if(random() <= 0.5 && vlen(self.enemy.origin - self.origin) <= 500)
                        {
                                self.frame = shambler_anim_smash;
@@ -196,12 +197,7 @@ void spawnfunc_monster_shambler()
 {
        self.classname = "monster_shambler";
 
-       self.monster_spawnfunc = spawnfunc_monster_shambler;
-
-       if(Monster_CheckAppearFlags(self))
-               return;
-
-       if(!monster_initialize(MON_SHAMBLER, FALSE)) { remove(self); return; }
+       if(!monster_initialize(MON_SHAMBLER)) { remove(self); return; }
 }
 
 float m_shambler(float req)
@@ -226,13 +222,13 @@ float m_shambler(float req)
                        self.monster_loot = spawnfunc_item_health_mega;
                        self.monster_attackfunc = shambler_attack;
                        self.frame = shambler_anim_stand;
-                       self.weapon = WEP_NEX;
+                       self.weapon = WEP_VORTEX;
 
                        return TRUE;
                }
                case MR_PRECACHE:
                {
-                       precache_model ("models/monsters/shambler.mdl");
+                       precache_model("models/monsters/shambler.mdl");
                        return TRUE;
                }
        }
@@ -248,7 +244,6 @@ float m_shambler(float req)
        {
                case MR_PRECACHE:
                {
-                       precache_model ("models/monsters/shambler.mdl");
                        return TRUE;
                }
        }