]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/shambler.qc
Merge branch 'martin-t/angles' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / shambler.qc
index 38de8627a685fd2be152f8ff3e87a12e70054d75..338acacd61fdb343357451cc09c801526196cc2e 100644 (file)
@@ -50,7 +50,7 @@ void M_Shambler_Attack_Swing(entity this)
        Monster_Attack_Melee(this, this.enemy, (autocvar_g_monster_shambler_attack_claw_damage), ((random() >= 0.5) ? this.anim_melee2 : this.anim_melee3), this.attack_range, 0.8, DEATH_MONSTER_SHAMBLER_CLAW.m_id, true);
 }
 
-#include <common/effects/qc/all.qh>
+#include <common/effects/qc/_mod.qh>
 
 void M_Shambler_Attack_Lightning_Explode(entity this, entity directhitentity)
 {
@@ -116,11 +116,9 @@ void M_Shambler_Attack_Lightning_Think(entity this)
 
 void M_Shambler_Attack_Lightning(entity this)
 {
-       entity gren;
-
        monster_makevectors(this, this.enemy);
 
-       gren = new(grenade);
+       entity gren = new(grenade);
        gren.owner = gren.realowner = this;
        gren.bot_dodge = true;
        gren.bot_dodgerating = (autocvar_g_monster_shambler_attack_lightning_damage);
@@ -142,6 +140,7 @@ void M_Shambler_Attack_Lightning(entity this)
        gren.damageforcescale = 0;
        gren.event_damage = M_Shambler_Attack_Lightning_Damage;
        gren.damagedbycontents = true;
+       IL_PUSH(g_damagedbycontents, gren);
        gren.missile_flags = MIF_SPLASH | MIF_ARC;
        W_SetupProjVelocity_Explicit(gren, v_forward, v_up, (autocvar_g_monster_shambler_attack_lightning_speed), (autocvar_g_monster_shambler_attack_lightning_speed_up), 0, 0, false);
 
@@ -200,7 +199,7 @@ bool M_Shambler_Attack(int attack_type, entity actor, entity targ, .entity weapo
        return false;
 }
 
-spawnfunc(monster_shambler) { Monster_Spawn(this, MON_SHAMBLER.monsterid); }
+spawnfunc(monster_shambler) { Monster_Spawn(this, true, MON_SHAMBLER.monsterid); }
 #endif // SVQC
 
 #ifdef SVQC
@@ -243,7 +242,6 @@ METHOD(Shambler, mr_anim, bool(Shambler this, entity actor))
 }
 #endif
 #ifdef SVQC
-spawnfunc(item_health_mega);
 .float animstate_endtime;
 METHOD(Shambler, mr_setup, bool(Shambler this, entity actor))
 {
@@ -255,7 +253,7 @@ METHOD(Shambler, mr_setup, bool(Shambler this, entity actor))
     if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_shambler_speed_stop); }
     if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_shambler_damageforcescale); }
 
-    actor.monster_loot = spawnfunc_item_health_mega;
+    actor.monster_loot = ITEM_HealthMega;
     actor.weapon = WEP_ELECTRO.m_id; // matches attacks better than WEP_VORTEX
 
     setanim(actor, actor.anim_shoot, false, true, true);
@@ -265,10 +263,4 @@ METHOD(Shambler, mr_setup, bool(Shambler this, entity actor))
 
     return true;
 }
-
-METHOD(Shambler, mr_precache, bool(Shambler this))
-{
-    TC(Shambler, this);
-    return true;
-}
 #endif