void M_Shambler_Attack_Smash()
{
makevectors(self.angles);
- Send_Effect("explosion_medium", (self.origin + (v_forward * 150)) - ('0 0 1' * self.maxs.z), '0 0 0', 1);
+ Send_Effect(EFFECT_EXPLOSION_MEDIUM, (self.origin + (v_forward * 150)) - ('0 0 1' * self.maxs.z), '0 0 0', 1);
sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
// RadiusDamage does NOT support custom starting location, which means we must use this hack...
entity head;
sound(self, CH_SHOTS, W_Sound("electro_impact"), VOL_BASE, ATTEN_NORM);
- Send_Effect("electro_impact", '0 0 0', '0 0 0', 1);
+ Send_Effect(EFFECT_ELECTRO_IMPACT, '0 0 0', '0 0 0', 1);
self.event_damage = func_null;
self.takedamage = DAMAGE_NO;