ATTRIB(Mage, monster_name, string, _("Mage"));
ENDCLASS(Mage)
-REGISTER_MONSTER(MAGE, NEW(Mage)) {
-#ifdef GAMEQC
- this.mr_precache(this);
-#endif
-}
+REGISTER_MONSTER(MAGE, NEW(Mage));
#include <common/weapons/_all.qh>
#include <common/items/_mod.qh>