#include "../all.qh"
#ifdef GAMEQC
-MODEL(MON_MAGE, M_Model("mage.dpm"));
+MODEL(MON_MAGE, M_Model("nanomage.dpm"));
#endif
CLASS(Mage, Monster)
ATTRIB(Mage, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED);
- ATTRIB(Mage, m_mins, vector, '-36 -36 -24');
- ATTRIB(Mage, m_maxs, vector, '36 36 50');
+ ATTRIB(Mage, m_mins, vector, '-16 -16 -24');
+ ATTRIB(Mage, m_maxs, vector, '16 16 55');
#ifdef GAMEQC
ATTRIB(Mage, m_model, Model, MDL_MON_MAGE);
#endif
ATTRIB(Mage, monster_name, string, _("Mage"));
ENDCLASS(Mage)
-REGISTER_MONSTER(MAGE, NEW(Mage)) {
-#ifdef GAMEQC
- this.mr_precache(this);
-#endif
-}
+REGISTER_MONSTER(MAGE, NEW(Mage));
#include <common/weapons/_all.qh>
#include <common/items/_mod.qh>