]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/mage.qc
Use STAT(FROZEN, e) instead of e.frozen
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / mage.qc
index 7388ee66f5bce70ddc448466967f302ce79b488c..2541de0a9b68ff2281adc31fcbb82ea3da0630d4 100644 (file)
@@ -2,7 +2,7 @@
 #define MAGE_H
 
 #ifndef MENUQC
-MODEL(MON_MAGE, "models/monsters/mage.dpm");
+MODEL(MON_MAGE, M_Model("mage.dpm"));
 #endif
 
 CLASS(Mage, Monster)
@@ -22,14 +22,14 @@ REGISTER_MONSTER(MAGE, NEW(Mage)) {
 #endif
 }
 
-#include "../../weapons/all.qh"
-#include "../../items/all.qc"
+#include <common/weapons/all.qh>
+#include <common/items/all.qc>
 
 CLASS(MageSpike, PortoLaunch)
 /* flags     */ ATTRIB(MageSpike, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
 /* impulse   */ ATTRIB(MageSpike, impulse, int, 9);
 /* refname   */ ATTRIB(MageSpike, netname, string, "magespike");
-/* wepname   */ ATTRIB(MageSpike, message, string, _("Mage spike"));
+/* wepname   */ ATTRIB(MageSpike, m_name, string, _("Mage spike"));
 ENDCLASS(MageSpike)
 REGISTER_WEAPON(MAGE_SPIKE, NEW(MageSpike));
 
@@ -39,22 +39,23 @@ REGISTER_WEAPON(MAGE_SPIKE, NEW(MageSpike));
 
 #ifdef SVQC
 
+SOUND(MageSpike_FIRE, W_Sound("electro_fire"));
 void M_Mage_Attack_Spike(vector dir);
 void M_Mage_Attack_Push();
-METHOD(MageSpike, wr_think, void(MageSpike thiswep, entity actor, bool fire1, bool fire2)) {
-    if (fire1)
-    if (!IS_PLAYER(actor) || weapon_prepareattack(thiswep, actor, false, 0.2)) {
+METHOD(MageSpike, wr_think, void(MageSpike thiswep, entity actor, .entity weaponentity, int fire)) {
+    if (fire & 1)
+    if (!IS_PLAYER(actor) || weapon_prepareattack(thiswep, actor, weaponentity, false, 0.2)) {
         if (!actor.target_range) actor.target_range = autocvar_g_monsters_target_range;
         actor.enemy = Monster_FindTarget(actor);
-        W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+        W_SetupShot_Dir(actor, v_forward, false, 0, SND(MageSpike_FIRE), CH_WEAPON_B, 0);
        if (!IS_PLAYER(actor)) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
         M_Mage_Attack_Spike(w_shotdir);
-        weapon_thinkf(actor, WFRAME_FIRE1, 0, w_ready);
+        weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
     }
-    if (fire2)
-    if (!IS_PLAYER(actor) || weapon_prepareattack(thiswep, actor, true, 0.5)) {
+    if (fire & 2)
+    if (!IS_PLAYER(actor) || weapon_prepareattack(thiswep, actor, weaponentity, true, 0.5)) {
         M_Mage_Attack_Push();
-        weapon_thinkf(actor, WFRAME_FIRE2, 0, w_ready);
+        weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, 0, w_ready);
     }
 }
 
@@ -124,7 +125,7 @@ float M_Mage_Defend_Heal_Check(entity e)
                return false;
        if(DIFF_TEAM(e, self) && e != self.monster_follow)
                return false;
-       if(e.frozen)
+       if(STAT(FROZEN, e))
                return false;
        if(!IS_PLAYER(e))
                return (IS_MONSTER(e) && e.health < e.max_health);
@@ -181,7 +182,7 @@ void M_Mage_Attack_Spike_Think()
        );
 
        if (self.enemy != world)
-               if (self.enemy.takedamage != DAMAGE_AIM || self.enemy.deadflag != DEAD_NO)
+               if (self.enemy.takedamage != DAMAGE_AIM || IS_DEAD(self.enemy))
                        self.enemy = world;
 
        if (self.enemy != world)
@@ -297,7 +298,7 @@ void M_Mage_Defend_Heal()
        if(washealed)
        {
                setanim(self, self.anim_shoot, true, true, true);
-               self.attack_finished_single = time + (autocvar_g_monster_mage_heal_delay);
+               self.attack_finished_single[0] = time + (autocvar_g_monster_mage_heal_delay);
                self.anim_finished = time + 1.5;
        }
 }
@@ -309,7 +310,7 @@ void M_Mage_Attack_Push()
        Send_Effect(EFFECT_TE_EXPLOSION, self.origin, '0 0 0', 1);
 
        setanim(self, self.anim_shoot, true, true, true);
-       self.attack_finished_single = time + (autocvar_g_monster_mage_attack_push_delay);
+       self.attack_finished_single[0] = time + (autocvar_g_monster_mage_attack_push_delay);
 }
 
 void M_Mage_Attack_Teleport()
@@ -334,7 +335,7 @@ void M_Mage_Attack_Teleport()
        self.fixangle = true;
        self.velocity *= 0.5;
 
-       self.attack_finished_single = time + 0.2;
+       self.attack_finished_single[0] = time + 0.2;
 }
 
 void M_Mage_Defend_Shield_Remove()
@@ -350,12 +351,13 @@ void M_Mage_Defend_Shield()
        self.armorvalue = (autocvar_g_monster_mage_shield_blockpercent);
        self.mage_shield_time = time + (autocvar_g_monster_mage_shield_time);
        setanim(self, self.anim_shoot, true, true, true);
-       self.attack_finished_single = time + 1;
+       self.attack_finished_single[0] = time + 1;
        self.anim_finished = time + 1;
 }
 
 float M_Mage_Attack(float attack_type, entity targ)
 {SELFPARAM();
+    .entity weaponentity = weaponentities[0];
        switch(attack_type)
        {
                case MONSTER_ATTACK_MELEE:
@@ -363,7 +365,8 @@ float M_Mage_Attack(float attack_type, entity targ)
                        if(random() <= 0.7)
                        {
                                Weapon wep = WEP_MAGE_SPIKE;
-                               wep.wr_think(wep, self, false, true);
+
+                               wep.wr_think(wep, self, weaponentity, 2);
                                return true;
                        }
 
@@ -382,10 +385,10 @@ float M_Mage_Attack(float attack_type, entity targ)
                                else
                                {
                                        setanim(self, self.anim_shoot, true, true, true);
-                                       self.attack_finished_single = time + (autocvar_g_monster_mage_attack_spike_delay);
+                                       self.attack_finished_single[0] = time + (autocvar_g_monster_mage_attack_spike_delay);
                                        self.anim_finished = time + 1;
                                        Weapon wep = WEP_MAGE_SPIKE;
-                                       wep.wr_think(wep, self, true, false);
+                                       wep.wr_think(wep, self, weaponentity, 1);
                                        return true;
                                }
                        }
@@ -421,7 +424,7 @@ spawnfunc(monster_mage) { Monster_Spawn(MON_MAGE.monsterid); }
                        }
 
                        if(self.health < (autocvar_g_monster_mage_heal_minhealth) || need_help)
-                       if(time >= self.attack_finished_single)
+                       if(time >= self.attack_finished_single[0])
                        if(random() < 0.5)
                                M_Mage_Defend_Heal();