#endif
}
-#include "../../weapons/all.qh"
-#include "../../items/all.qc"
+#include <common/weapons/all.qh>
+#include <common/items/all.qc>
CLASS(MageSpike, PortoLaunch)
/* flags */ ATTRIB(MageSpike, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
return false;
if(DIFF_TEAM(e, self) && e != self.monster_follow)
return false;
- if(e.frozen)
+ if(STAT(FROZEN, e))
return false;
if(!IS_PLAYER(e))
return (IS_MONSTER(e) && e.health < e.max_health);
);
if (self.enemy != world)
- if (self.enemy.takedamage != DAMAGE_AIM || self.enemy.deadflag != DEAD_NO)
+ if (self.enemy.takedamage != DAMAGE_AIM || IS_DEAD(self.enemy))
self.enemy = world;
if (self.enemy != world)