#include "sv_minigames.qh"
-#include "minigames.qh"
+#include <common/minigames/minigames.qh>
#include <server/gamelog.qh>
void player_clear_minigame(entity player)
Net_LinkEntity(player_pointer, false, 0, minigame_SendEntity);
if ( !IS_OBSERVER(player) && autocvar_sv_minigames_observer )
- {
- PutObserverInServer(player);
- }
+ PutObserverInServer(player, true, true);
if ( autocvar_sv_minigames_observer == 2 )
Player_SetForcedTeamIndex(player, TEAM_FORCE_SPECTATOR);