// find tic tac toe piece given its tile name
entity pp_find_piece(entity minig, string tile)
{
- entity e = world;
+ entity e = NULL;
while ( ( e = findentity(e,owner,minig) ) )
if ( e.classname == "minigame_board_piece" && e.netname == tile )
return e;
- return world;
+ return NULL;
}
// check if the tile name is valid (3x3 grid)
}
}
- minigame.pp_curr_piece = world;
+ minigame.pp_curr_piece = NULL;
}
// request a new match
{
minigame.minigame_flags = PP_TURN_PLACE | minigame.pp_nexteam;
minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
- entity e = world;
+ entity e = NULL;
while ( ( e = findentity(e,owner,minigame) ) )
if ( e.classname == "minigame_board_piece" )
remove(e);
}
case "end":
{
- entity e = world;
+ entity e = NULL;
while( (e = findentity(e, owner, minigame)) )
if(e.classname == "minigame_board_piece")
{
vector tile_size = minigame_hud_denormalize_size('1 1 0'/PP_TILE_SIZE,pos,mySize);
vector tile_pos;
- active_minigame.pp_curr_piece = world;
+ active_minigame.pp_curr_piece = NULL;
entity e;
FOREACH_MINIGAME_ENTITY(e)
if(e.classname == "minigame_board_piece")