const int BD_TILE_BRICK2 = 5;
const int BD_TILE_BRICK3 = 6;
const int BD_TILE_BRICK4 = 7;
-const int BD_TILE_LAST = 7;
+const int BD_TILE_BRICK5 = 8;
+const int BD_TILE_BRICK6 = 9;
+const int BD_TILE_LAST = 9;
string autocvar_sv_minigames_bulldozer_startlevel = "level1";
{
switch(ttype)
{
- case BD_TILE_BRICK1:
- case BD_TILE_BRICK2:
+ case BD_TILE_BRICK6:
+ case BD_TILE_BRICK5:
+ case BD_TILE_BRICK4:
case BD_TILE_BRICK3:
- case BD_TILE_BRICK4: return true;
+ case BD_TILE_BRICK2:
+ case BD_TILE_BRICK1: return true;
}
return false;
switch(hit.bd_tiletype)
{
case BD_TILE_DOZER: // wtf, but let's do this incase
- case BD_TILE_BRICK1:
- case BD_TILE_BRICK2:
+ case BD_TILE_BRICK6:
+ case BD_TILE_BRICK5:
+ case BD_TILE_BRICK4:
case BD_TILE_BRICK3:
- case BD_TILE_BRICK4: return false;
+ case BD_TILE_BRICK2:
+ case BD_TILE_BRICK1: return false;
case BD_TILE_BOULDER:
{
string testpos;
case BD_TILE_BRICK2: return "bd/brick2";
case BD_TILE_BRICK3: return "bd/brick3";
case BD_TILE_BRICK4: return "bd/brick4";
+ case BD_TILE_BRICK5: return "bd/brick5";
+ case BD_TILE_BRICK6: return "bd/brick6";
case BD_TILE_TARGET: return "bd/target";
case BD_TILE_DOZER: return "bd/dozer";
}