void name##_hud_board(vector, vector); \
void name##_hud_status(vector, vector); \
int name##_client_event(entity, string, ...); \
- REGISTER_INIT_POST(MINIGAME_##name) { \
+ REGISTER_INIT(MINIGAME_##name) { \
this.netname = strzone(strtolower(#name)); \
this.message = nicename; \
this.minigame_hud_board = name##_hud_board; \