#pragma once
+#include "cl_minigames_hud.qh"
+
// Get a square in the center of the avaliable area
// \note macro to pass by reference pos and mySize
#define minigame_hud_fitsqare(pos, mySize) \
// (ie: it's their turn and they should get back to the minigame)
void minigame_prompt();
-float HUD_MinigameMenu_IsOpened();
-void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger);
-
-// Adds a game-specific entry to the menu
-void HUD_MinigameMenu_CustomEntry(entity parent, string message, string event_arg);
-
#define FOREACH_MINIGAME_ENTITY(entityvar) \
entityvar=NULL; \
REGISTRY(Minigames, BITS(4))
-#define Minigames_from(i) _Minigames_from(i, NULL)
REGISTER_REGISTRY(Minigames)
REGISTRY_CHECK(Minigames)
+
+REGISTRY_DEFINE_GET(Minigames, NULL)
#define REGISTER_MINIGAME(name,nicename) \
REGISTER(Minigames, MINIGAME_##name, m_id, new_pure(minigame_descriptor)); \
void name##_hud_board(vector, vector); \