while( (entityvar = findentity(entityvar,owner,active_minigame)) )
-REGISTRY(Minigames, BITS(3))
+REGISTRY(Minigames, BITS(4))
#define Minigames_from(i) _Minigames_from(i, NULL)
-REGISTER_REGISTRY(RegisterMinigames)
+REGISTER_REGISTRY(Minigames)
REGISTRY_CHECK(Minigames)
#define REGISTER_MINIGAME(name,nicename) \
- REGISTER(RegisterMinigames, MINIGAME, Minigames, name, m_id, new(minigame_descriptor)); \
+ REGISTER(Minigames, MINIGAME_##name, m_id, new_pure(minigame_descriptor)); \
void name##_hud_board(vector, vector); \
void name##_hud_status(vector, vector); \
int name##_client_event(entity, string, ...); \
- REGISTER_INIT_POST(MINIGAME, name) { \
- make_pure(this); \
+ REGISTER_INIT_POST(MINIGAME_##name) { \
this.netname = strzone(strtolower(#name)); \
this.message = nicename; \
this.minigame_hud_board = name##_hud_board; \
this.minigame_hud_status = name##_hud_status; \
this.minigame_event = name##_client_event; \
} \
- REGISTER_INIT(MINIGAME, name)
+ REGISTER_INIT(MINIGAME_##name)
#endif