.float lip;
+// handy fields used by a lot of the codebase, but more importantly used by map objects
+.float cnt;
+.float count;
+
// used elsewhere (will fix)
#ifdef SVQC
+.string message2;
+
void trigger_common_write(entity this, bool withtarget);
string trigger_magicear_processmessage_forallears(entity source, float teamsay, entity privatesay, string msgin);
void trigger_common_read(entity this, bool withtarget);
void trigger_remove_generic(entity this);
-.float active;
.string target;
.string targetname;
#endif